Information theoryInformation theory is the mathematical study of the quantification, storage, and communication of information. The field was originally established by the works of Harry Nyquist and Ralph Hartley, in the 1920s, and Claude Shannon in the 1940s. The field, in applied mathematics, is at the intersection of probability theory, statistics, computer science, statistical mechanics, information engineering, and electrical engineering. A key measure in information theory is entropy.
Huffman codingIn computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression. The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes". The output from Huffman's algorithm can be viewed as a variable-length code table for encoding a source symbol (such as a character in a file).
Halting problemIn computability theory, the halting problem is the problem of determining, from a description of an arbitrary computer program and an input, whether the program will finish running, or continue to run forever. The halting problem is undecidable, meaning that no general algorithm exists that solves the halting problem for all possible program–input pairs. A key part of the formal statement of the problem is a mathematical definition of a computer and program, usually via a Turing machine.
Communication sourceA source or sender is one of the basic concepts of communication and information processing. Sources are objects which encode message data and transmit the information, via a channel, to one or more observers (or receivers). In the strictest sense of the word, particularly in information theory, a source is a process that generates message data that one would like to communicate, or reproduce as exactly as possible elsewhere in space or time. A source may be modelled as memoryless, ergodic, stationary, or stochastic, in order of increasing generality.
Point-to-point (telecommunications)In telecommunications, a point-to-point connection refers to a communications connection between two communication endpoints or nodes. An example is a telephone call, in which one telephone is connected with one other, and what is said by one caller can only be heard by the other. This is contrasted with a point-to-multipoint or broadcast connection, in which many nodes can receive information transmitted by one node. Other examples of point-to-point communications links are leased lines and microwave radio relay.
Point-to-multipoint communicationIn telecommunications, point-to-multipoint communication (P2MP, PTMP or PMP) is communication which is accomplished via a distinct type of one-to-many connection, providing multiple paths from a single location to multiple locations. Point-to-multipoint telecommunications is typically used in wireless Internet and IP telephony via gigahertz radio frequencies. P2MP systems have been designed with and without a return channel from the multiple receivers.
Comparison of version-control softwareIn software development, version control is a class of systems responsible for managing changes to computer programs or other collections of information such that revisions have a logical and consistent organization. The following tables include general and technical information on notable version control and software configuration management (SCM) software. For SCM software not suitable for source code, see Comparison of open-source configuration management software.
Typical setIn information theory, the typical set is a set of sequences whose probability is close to two raised to the negative power of the entropy of their source distribution. That this set has total probability close to one is a consequence of the asymptotic equipartition property (AEP) which is a kind of law of large numbers. The notion of typicality is only concerned with the probability of a sequence and not the actual sequence itself.