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Recent results in monocular visual-inertial navigation (VIN) have shown that optimization-based approaches outperform filtering methods in terms of accuracy due to their capability to relinearize past states. However, the improvement comes at the cost of i ...
A universal construction is an algorithm which transforms any sequential implementation of an object into a concurrent implementation of that same object in a linearizable and wait-free manner. Such constructions require underlying low-level universal shar ...
This article presents the first tight bounds on the time complexity of shared-memory renaming, a fundamental problem in distributed computing in which a set of processes need to pick distinct identifiers from a small namespace. We first prove an individual ...
The simulation of Phasor Measurement Units (PMUs) into real-time simulators (RTSs) is typically limited by the complexity of the synchrophasor estimation (SE) algorithm. This is especially true when dealing with distribution network PMUs due to the more de ...
Query plans offer diverse tradeoffs between conflicting cost metrics such as execution time, energy consumption, or execution fees in a multi-objective scenario. It is convenient for users to choose the desired cost tradeoff in an interactive process, dyna ...
We apply diffusion strategies to develop a fully-distributed cooperative reinforcement learning algorithm in which agents in a network communicate only with their immediate neighbors to improve predictions about their environment. The algorithm can also be ...
In this paper, we propose a novel selective search method to speed up the object detection via category-based attention scheme. The proposed attentional searching strategy is designed to focus on a small set of selected regions where the object category is ...
The 13th November 2015 terrorist attacks in Paris call for a multi-scalar and multimetric geographical analysis. From Paris’ « intimate hypercentre » to the « global low-intensity civil war », this event embraces the entire complexity of the present contem ...
In this paper we present an intuitive tool suitable for 2D artists using touch-enabled pen tablets. An artist-oriented tool should be easy-to-use, real-time, versatile, and locally refinable. Our approach uses an interactive system for 3D character posing ...
We propose a novel camera pose estimation or perspective-n-point (PnP) algorithm, based on the idea of consistency regions and half-space intersections. Our algorithm has linear time-complexity and a squared reconstruction error that decreases at least qua ...