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Nowadays, computer interaction is mostly done using dedicated devices. But gestures are an easy mean of expression between humans that could be used to communicate with computers in a more natural manner. Most of the current research on hand gesture recogn ...
The specific issue addressed in this paper is tailoring specific functionality to allow a group of teachers and students to carry out the learning process in Digital Signal and Image Processing in an electronic virtual environment that is meant to replace ...
MILORD is a project (supported by the CEC in the context of the AIM R&D programme) implementing a prototype system able to handle in an effective and homogeneous way multimedia medical records, which represent an integrated view of patient’s data. Multimed ...
Effectively managing a large collection of multimedia documents is a challenge, addressed by many disciplines from signal processing through database systems to artificial intelligence and interaction design. The problems to be solved have rarely been cons ...
Head pose estimation is a research area which has many applications, e.g. in human computer interfaces design or in the analysis of people's focus-of-attention. The paper addresses the issue of head pose estimation, and makes two contributions. First it in ...
Bluetooth-like applications face the pairing problem: two devices want to establish a relationship between them without any prior private information. Hoepman studied the ephemeral pairing problem by regarding the human operator of the devices as a messeng ...
The aim of the work described in this paper is to extend the EPFL dialogue platform with multimodal capabilities. Based on our experience with the EPFL Rapid Dialogue Prototyping Methodology (RDPM), we formulate precise design principles that provide the n ...
In Web-based information commerce it is diffcult to disentangle presentation from process logic, and sometimes even data is not separate from the presentation. Consequently, it becomes crucial to define an abstract model for business processes and their ma ...
Key to the design of human-machine gesture interface applications is the ability of the machine to quickly and efficiently identify and track the hand movements of its user. In a wearable computer system equipped with head-mounted cameras, this task is ext ...
Head pose estimation is a research area which has many applications, e.g. in human computer interfaces design or in the analysis of people's focus-of-attention. The paper addresses the issue of head pose estimation, and makes two contributions. First it in ...