Finite-state machineA finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition.
Alternating finite automatonIn automata theory, an alternating finite automaton (AFA) is a nondeterministic finite automaton whose transitions are divided into existential and universal transitions. For example, let A be an alternating automaton. For an existential transition , A nondeterministically chooses to switch the state to either or , reading a. Thus, behaving like a regular nondeterministic finite automaton. For a universal transition , A moves to and , reading a, simulating the behavior of a parallel machine.
Unambiguous finite automatonIn automata theory, an unambiguous finite automaton (UFA) is a nondeterministic finite automaton (NFA) such that each word has at most one accepting path. Each deterministic finite automaton (DFA) is an UFA, but not vice versa. DFA, UFA, and NFA recognize exactly the same class of formal languages. On the one hand, an NFA can be exponentially smaller than an equivalent DFA. On the other hand, some problems are easily solved on DFAs and not on UFAs.
Quantum finite automatonIn quantum computing, quantum finite automata (QFA) or quantum state machines are a quantum analog of probabilistic automata or a Markov decision process. They provide a mathematical abstraction of real-world quantum computers. Several types of automata may be defined, including measure-once and measure-many automata. Quantum finite automata can also be understood as the quantization of subshifts of finite type, or as a quantization of Markov chains. QFAs are, in turn, special cases of geometric finite automata or topological finite automata.
AutomatonAn automaton (ɔːˈtɒmətən; : automata or automatons) is a relatively self-operating machine, or control mechanism designed to automatically follow a sequence of operations, or respond to predetermined instructions. Some automata, such as bellstrikers in mechanical clocks, are designed to give the illusion to the casual observer that they are operating under their own power or will, like a mechanical robot. The term has long been commonly associated with automated puppets that resemble moving humans or animals, built to impress and/or to entertain people.
Deterministic pushdown automatonIn automata theory, a deterministic pushdown automaton (DPDA or DPA) is a variation of the pushdown automaton. The class of deterministic pushdown automata accepts the deterministic context-free languages, a proper subset of context-free languages. Machine transitions are based on the current state and input symbol, and also the current topmost symbol of the stack. Symbols lower in the stack are not visible and have no immediate effect. Machine actions include pushing, popping, or replacing the stack top.
Set theorySet theory is the branch of mathematical logic that studies sets, which can be informally described as collections of objects. Although objects of any kind can be collected into a set, set theory, as a branch of mathematics, is mostly concerned with those that are relevant to mathematics as a whole. The modern study of set theory was initiated by the German mathematicians Richard Dedekind and Georg Cantor in the 1870s. In particular, Georg Cantor is commonly considered the founder of set theory.
Weighted automatonIn theoretical computer science and formal language theory, a weighted automaton or weighted finite-state machine is a generalization of a finite-state machine in which the edges have weights, for example real numbers or integers. Finite-state machines are only capable of answering decision problems; they take as input a string and produce a Boolean output, i.e. either "accept" or "reject". In contrast, weighted automata produce a quantitative output, for example a count of how many answers are possible on a given input string, or a probability of how likely the input string is according to a probability distribution.
Cellular automatonA cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. Cellular automata have found application in various areas, including physics, theoretical biology and microstructure modeling. A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice).
Finite-state transducerA finite-state transducer (FST) is a finite-state machine with two memory tapes, following the terminology for Turing machines: an input tape and an output tape. This contrasts with an ordinary finite-state automaton, which has a single tape. An FST is a type of finite-state automaton (FSA) that maps between two sets of symbols. An FST is more general than an FSA. An FSA defines a formal language by defining a set of accepted strings, while an FST defines relations between sets of strings.