Fault toleranceFault tolerance is the property that enables a system to continue operating properly in the event of the failure of one or more faults within some of its components. If its operating quality decreases at all, the decrease is proportional to the severity of the failure, as compared to a naively designed system, in which even a small failure can cause total breakdown. Fault tolerance is particularly sought after in high-availability, mission-critical, or even life-critical systems.
Handle (computing)In computer programming, a handle is an abstract reference to a resource that is used when application software references blocks of memory or objects that are managed by another system like a database or an operating system. A resource handle can be an opaque identifier, in which case it is often an integer number (often an array index in an array or "table" that is used to manage that type of resource), or it can be a pointer that allows access to further information.
IBM System/360The IBM System/360 (S/360) is a family of mainframe computer systems that was announced by IBM on April 7, 1964, and delivered between 1965 and 1978. It was the first family of computers designed to cover both commercial and scientific applications and a complete range of applications from small to large. The design distinguished between architecture and implementation, allowing IBM to release a suite of compatible designs at different prices.
Zero-based numberingZero-based numbering is a way of numbering in which the initial element of a sequence is assigned the index 0, rather than the index 1 as is typical in everyday non-mathematical or non-programming circumstances. Under zero-based numbering, the initial element is sometimes termed the zeroth element, rather than the first element; zeroth is a coined ordinal number corresponding to the number zero. In some cases, an object or value that does not (originally) belong to a given sequence, but which could be naturally placed before its initial element, may be termed the zeroth element.
Branch tableIn computer programming, a branch table or jump table is a method of transferring program control (branching) to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions. It is a form of multiway branch. The branch table construction is commonly used when programming in assembly language but may also be generated by compilers, especially when implementing optimized switch statements whose values are densely packed together.
Increment and decrement operatorsIncrement and decrement operators are unary operators that increase or decrease their operand by one. They are commonly found in imperative programming languages. C-like languages feature two versions (pre- and post-) of each operator with slightly different semantics. In languages syntactically derived from B (including C and its various derivatives), the increment operator is written as ++ and the decrement operator is written as --. Several other languages use inc(x) and dec(x) functions.
Unary operationIn mathematics, a unary operation is an operation with only one operand, i.e. a single input. This is in contrast to binary operations, which use two operands. An example is any function f : A → A, where A is a set. The function f is a unary operation on A. Common notations are prefix notation (e.g. ¬, −), postfix notation (e.g. factorial n!), functional notation (e.g. sin x or sin(x)), and superscripts (e.g. transpose A^T).