Prototype-based programmingPrototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming. Prototype-based programming uses the process generalized objects, which can then be cloned and extended. Using fruit as an example, a "fruit" object would represent the properties and functionality of fruit in general.
Declarative programmingIn computer science, declarative programming is a programming paradigm—a style of building the structure and elements of computer programs—that expresses the logic of a computation without describing its control flow. Many languages that apply this style attempt to minimize or eliminate side effects by describing what the program must accomplish in terms of the problem domain, rather than describing how to accomplish it as a sequence of the programming language primitives (the how being left up to the language's implementation).
Dataflow programmingIn computer programming, dataflow programming is a programming paradigm that models a program as a directed graph of the data flowing between operations, thus implementing dataflow principles and architecture. Dataflow programming languages share some features of functional languages, and were generally developed in order to bring some functional concepts to a language more suitable for numeric processing. Some authors use the term datastream instead of dataflow to avoid confusion with dataflow computing or dataflow architecture, based on an indeterministic machine paradigm.
Programming languageA programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference.
Object compositionIn computer science, object composition and object aggregation are closely related ways to combine objects or data types into more complex ones. In conversation the distinction between composition and aggregation is often ignored. Common kinds of compositions are objects used in object-oriented programming, tagged unions, sets, sequences, and various graph structures. Object compositions relate to, but are not the same as, data structures.
Lambda cubeIn mathematical logic and type theory, the λ-cube (also written lambda cube) is a framework introduced by Henk Barendregt to investigate the different dimensions in which the calculus of constructions is a generalization of the simply typed λ-calculus. Each dimension of the cube corresponds to a new kind of dependency between terms and types. Here, "dependency" refers to the capacity of a term or type to bind a term or type. The respective dimensions of the λ-cube correspond to: x-axis (): types that can bind terms, corresponding to dependent types.
Concurrency (computer science)In computer science, concurrency is the ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the outcome. This allows for parallel execution of the concurrent units, which can significantly improve overall speed of the execution in multi-processor and multi-core systems. In more technical terms, concurrency refers to the decomposability of a program, algorithm, or problem into order-independent or partially-ordered components or units of computation.
Π-calculusIn theoretical computer science, the pi-calculus (or pi-calculus) is a process calculus. The pi-calculus allows channel names to be communicated along the channels themselves, and in this way it is able to describe concurrent computations whose network configuration may change during the computation. The pi-calculus has few terms and is a small, yet expressive language (see ). Functional programs can be encoded into the pi-calculus, and the encoding emphasises the dialogue nature of computation, drawing connections with game semantics.
Imperative programmingIn computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing how a program operates step by step, rather than on high-level descriptions of its expected results.
System FSystem F (also polymorphic lambda calculus or second-order lambda calculus) is a typed lambda calculus that introduces, to simply typed lambda calculus, a mechanism of universal quantification over types. System F formalizes parametric polymorphism in programming languages, thus forming a theoretical basis for languages such as Haskell and ML. It was discovered independently by logician Jean-Yves Girard (1972) and computer scientist John C. Reynolds.