Stable Real-Time Interaction Between Virtual Humans and Real Scenes
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The contribution of this paper is two-fold. First, we show how to extend the ESM algorithm to handle motion blur in 3D object track- ing. ESM is a powerful algorithm for template matching-based tracking, but it can fail under motion blur. We introduce an i ...
Augmented Reality enhances the user perception by overlaying real world information with virtual computer-generated information. The aims of the 6 th Sense pro ject are to maximize the user experience in mobile Augmented Reality and to improve the context- ...
Augmented Reality (AR) is the process of integrating virtual elements in reality, often by mixing computer graphics into a live video stream of a real scene. It requires registration of the target object with respect to the cameras. To this end, some appro ...
The creation of virtual reality applications and 3D environments is a complex task that requires good programming skills and expertise in computer graphics and many other disciplines. The complexity increases when we want to include complex entities such a ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
Video-based camera tracking consists in trailing the three dimensional pose followed by a mobile camera using video as sole input. In order to estimate the pose of a camera with respect to a real scene, one or more three dimensional references are needed. ...
A new image-guided microscope system using augmented reality image overlays has been developed. With this system, CT cut-views and segmented objects such as tumors that have been previously extracted from preoperative tomographic images can be directly dis ...
In this paper, a 3D hand model fitting method is presented which can recover the accurate finger positions for a virtual keyboard system. The 3D hand model consists of a detailed polygonal skin driven by an underlying skeleton system. The system uses a str ...
The increasing use of Virtual Reality in the treatment of phobias translates in a just as expanding need for realism in its scenes and characters. Virtual characters need to seem gifted with intelligence. A first step in achieving this is by giving them th ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
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