Simple polytopeIn geometry, a d-dimensional simple polytope is a d-dimensional polytope each of whose vertices are adjacent to exactly d edges (also d facets). The vertex figure of a simple d-polytope is a (d – 1)-simplex. Simple polytopes are topologically dual to simplicial polytopes. The family of polytopes which are both simple and simplicial are simplices or two-dimensional polygons. A simple polyhedron is a three-dimensional polyhedron whose vertices are adjacent to three edges and three faces.
Uniform 4-polytopeIn geometry, a uniform 4-polytope (or uniform polychoron) is a 4-dimensional polytope which is vertex-transitive and whose cells are uniform polyhedra, and faces are regular polygons. There are 47 non-prismatic convex uniform 4-polytopes. There are two infinite sets of convex prismatic forms, along with 17 cases arising as prisms of the convex uniform polyhedra. There are also an unknown number of non-convex star forms.
Simplicial polytopeIn geometry, a simplicial polytope is a polytope whose facets are all simplices. For example, a simplicial polyhedron in three dimensions contains only triangular faces and corresponds via Steinitz's theorem to a maximal planar graph. They are topologically dual to simple polytopes. Polytopes which are both simple and simplicial are either simplices or two-dimensional polygons. Simplicial polyhedra include: Bipyramids Gyroelongated dipyramids Deltahedra (equilateral triangles) Platonic tetrahedron, octahed
Integral polytopeIn geometry and polyhedral combinatorics, an integral polytope is a convex polytope whose vertices all have integer Cartesian coordinates. That is, it is a polytope that equals the convex hull of its integer points. Integral polytopes are also called lattice polytopes or Z-polytopes. The special cases of two- and three-dimensional integral polytopes may be called polygons or polyhedra instead of polytopes, respectively. An -dimensional regular simplex can be represented as an integer polytope in , the convex hull of the integer points for which one coordinate is one and the rest are zero.
Face (geometry)In solid geometry, a face is a flat surface (a planar region) that forms part of the boundary of a solid object; a three-dimensional solid bounded exclusively by faces is a polyhedron. In more technical treatments of the geometry of polyhedra and higher-dimensional polytopes, the term is also used to mean an element of any dimension of a more general polytope (in any number of dimensions). In elementary geometry, a face is a polygon on the boundary of a polyhedron. Other names for a polygonal face include polyhedron side and Euclidean plane tile.
Polyhedral combinatoricsPolyhedral combinatorics is a branch of mathematics, within combinatorics and discrete geometry, that studies the problems of counting and describing the faces of convex polyhedra and higher-dimensional convex polytopes. Research in polyhedral combinatorics falls into two distinct areas. Mathematicians in this area study the combinatorics of polytopes; for instance, they seek inequalities that describe the relations between the numbers of vertices, edges, and faces of higher dimensions in arbitrary polytopes or in certain important subclasses of polytopes, and study other combinatorial properties of polytopes such as their connectivity and diameter (number of steps needed to reach any vertex from any other vertex).
Cross-polytopeIn geometry, a cross-polytope, hyperoctahedron, orthoplex, or cocube is a regular, convex polytope that exists in n-dimensional Euclidean space. A 2-dimensional cross-polytope is a square, a 3-dimensional cross-polytope is a regular octahedron, and a 4-dimensional cross-polytope is a 16-cell. Its facets are simplexes of the previous dimension, while the cross-polytope's vertex figure is another cross-polytope from the previous dimension. The vertices of a cross-polytope can be chosen as the unit vectors pointing along each co-ordinate axis – i.
Density (polytope)In geometry, the density of a star polyhedron is a generalization of the concept of winding number from two dimensions to higher dimensions, representing the number of windings of the polyhedron around the center of symmetry of the polyhedron. It can be determined by passing a ray from the center to infinity, passing only through the facets of the polytope and not through any lower dimensional features, and counting how many facets it passes through.
Convex hullIn geometry, the convex hull or convex envelope or convex closure of a shape is the smallest convex set that contains it. The convex hull may be defined either as the intersection of all convex sets containing a given subset of a Euclidean space, or equivalently as the set of all convex combinations of points in the subset. For a bounded subset of the plane, the convex hull may be visualized as the shape enclosed by a rubber band stretched around the subset. Convex hulls of open sets are open, and convex hulls of compact sets are compact.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.