Maximal independent setIn graph theory, a maximal independent set (MIS) or maximal stable set is an independent set that is not a subset of any other independent set. In other words, there is no vertex outside the independent set that may join it because it is maximal with respect to the independent set property. For example, in the graph P_3, a path with three vertices a, b, and c, and two edges and , the sets {b} and {a, c} are both maximally independent. The set {a} is independent, but is not maximal independent, because it is a subset of the larger independent set {a, c}.
Area of a circleIn geometry, the area enclosed by a circle of radius r is πr2. Here the Greek letter pi represents the constant ratio of the circumference of any circle to its diameter, approximately equal to 3.14159. One method of deriving this formula, which originated with Archimedes, involves viewing the circle as the limit of a sequence of regular polygons with an increasing number of sides.
Vertex figureIn geometry, a vertex figure, broadly speaking, is the figure exposed when a corner of a polyhedron or polytope is sliced off. Take some corner or vertex of a polyhedron. Mark a point somewhere along each connected edge. Draw lines across the connected faces, joining adjacent points around the face. When done, these lines form a complete circuit, i.e. a polygon, around the vertex. This polygon is the vertex figure. More precise formal definitions can vary quite widely, according to circumstance.
Universal vertexIn graph theory, a universal vertex is a vertex of an undirected graph that is adjacent to all other vertices of the graph. It may also be called a dominating vertex, as it forms a one-element dominating set in the graph. (It is not to be confused with a universally quantified vertex in the logic of graphs.) A graph that contains a universal vertex may be called a cone. In this context, the universal vertex may also be called the apex of the cone.
Polygonal chainIn geometry, a polygonal chain is a connected series of line segments. More formally, a polygonal chain P is a curve specified by a sequence of points called its vertices. The curve itself consists of the line segments connecting the consecutive vertices. A simple polygonal chain is one in which only consecutive segments intersect and only at their endpoints. A closed polygonal chain is one in which the first vertex coincides with the last one, or, alternatively, the first and the last vertices are also connected by a line segment.
Heuristic (computer science)In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution. This is achieved by trading optimality, completeness, accuracy, or precision for speed. In a way, it can be considered a shortcut.
Dedekind-infinite setIn mathematics, a set A is Dedekind-infinite (named after the German mathematician Richard Dedekind) if some proper subset B of A is equinumerous to A. Explicitly, this means that there exists a bijective function from A onto some proper subset B of A. A set is Dedekind-finite if it is not Dedekind-infinite (i.e., no such bijection exists). Proposed by Dedekind in 1888, Dedekind-infiniteness was the first definition of "infinite" that did not rely on the definition of the natural numbers.
Union (set theory)In set theory, the union (denoted by ∪) of a collection of sets is the set of all elements in the collection. It is one of the fundamental operations through which sets can be combined and related to each other. A refers to a union of zero () sets and it is by definition equal to the empty set. For explanation of the symbols used in this article, refer to the table of mathematical symbols. The union of two sets A and B is the set of elements which are in A, in B, or in both A and B.
HeuristicA heuristic (hjʊˈrɪstɪk; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate, short-term goal or approximation. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision.
Polygon triangulationIn computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs. When there are no holes or added points, triangulations form maximal outerplanar graphs. Over time, a number of algorithms have been proposed to triangulate a polygon.