LearningLearning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, animals, and some machines; there is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single event (e.g. being burned by a hot stove), but much skill and knowledge accumulate from repeated experiences. The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved.
Ideal (ring theory)In mathematics, and more specifically in ring theory, an ideal of a ring is a special subset of its elements. Ideals generalize certain subsets of the integers, such as the even numbers or the multiples of 3. Addition and subtraction of even numbers preserves evenness, and multiplying an even number by any integer (even or odd) results in an even number; these closure and absorption properties are the defining properties of an ideal.
Two-port networkIn electronics, a two-port network (a kind of four-terminal network or quadripole) is an electrical network (i.e. a circuit) or device with two pairs of terminals to connect to external circuits. Two terminals constitute a port if the currents applied to them satisfy the essential requirement known as the port condition: the current entering one terminal must equal the current emerging from the other terminal on the same port. The ports constitute interfaces where the network connects to other networks, the points where signals are applied or outputs are taken.
Feedforward neural networkA feedforward neural network (FNN) is one of the two broad types of artificial neural network, characterized by direction of the flow of information between its layers. Its flow is uni-directional, meaning that the information in the model flows in only one direction—forward—from the input nodes, through the hidden nodes (if any) and to the output nodes, without any cycles or loops, in contrast to recurrent neural networks, which have a bi-directional flow.
Delta ruleIn machine learning, the delta rule is a gradient descent learning rule for updating the weights of the inputs to artificial neurons in a single-layer neural network. It is a special case of the more general backpropagation algorithm. For a neuron with activation function , the delta rule for neuron 's th weight is given by where It holds that and . The delta rule is commonly stated in simplified form for a neuron with a linear activation function as While the delta rule is similar to the perceptron's update rule, the derivation is different.
Rule-based machine learningRule-based machine learning (RBML) is a term in computer science intended to encompass any machine learning method that identifies, learns, or evolves 'rules' to store, manipulate or apply. The defining characteristic of a rule-based machine learner is the identification and utilization of a set of relational rules that collectively represent the knowledge captured by the system. This is in contrast to other machine learners that commonly identify a singular model that can be universally applied to any instance in order to make a prediction.
Minimal idealIn the branch of abstract algebra known as ring theory, a minimal right ideal of a ring R is a non-zero right ideal which contains no other non-zero right ideal. Likewise, a minimal left ideal is a non-zero left ideal of R containing no other non-zero left ideals of R, and a minimal ideal of R is a non-zero ideal containing no other non-zero two-sided ideal of R . In other words, minimal right ideals are minimal elements of the partially ordered set (poset) of non-zero right ideals of R ordered by inclusion.
Generative adversarial networkA generative adversarial network (GAN) is a class of machine learning framework and a prominent framework for approaching generative AI. The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. In a GAN, two neural networks contest with each other in the form of a zero-sum game, where one agent's gain is another agent's loss. Given a training set, this technique learns to generate new data with the same statistics as the training set.
Network analyzer (electrical)A network analyzer is an instrument that measures the network parameters of electrical networks. Today, network analyzers commonly measure s–parameters because reflection and transmission of electrical networks are easy to measure at high frequencies, but there are other network parameter sets such as y-parameters, z-parameters, and h-parameters. Network analyzers are often used to characterize two-port networks such as amplifiers and filters, but they can be used on networks with an arbitrary number of ports.
Supervised learningSupervised learning (SL) is a paradigm in machine learning where input objects (for example, a vector of predictor variables) and a desired output value (also known as human-labeled supervisory signal) train a model. The training data is processed, building a function that maps new data on expected output values. An optimal scenario will allow for the algorithm to correctly determine output values for unseen instances. This requires the learning algorithm to generalize from the training data to unseen situations in a "reasonable" way (see inductive bias).