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Due to the unprecedented situation caused by a global pandemic, the traditional way of teaching that is reliant on face-to-face interaction between teachers and students has been dismantled. This article looks into university teachers’ experiences of teach ...
Modular robots (MRs) consist of similar modules that can be configured into different shapes. MRs introduce a number of benefits over conventional robots specifically designed for a task. Self-reconfigurable modular robots (SRMRs) are a sub-category of MRs ...
Conversational interfaces have recently become a ubiquitous element in both the personal sphere by easing access to services, and industrial environments by the automation of services, improved customer support and its corresponding cost savings. However, ...
Cellulo, as tabletop tangible robots, are a great tool for interactive learning and upper limb rehabilita-tion. For the moment, the main way of interaction is to take them in hand and move them in the plane.Thus, due to the laws of physics, the different g ...
At the core of the contribution of this dissertation there is an augmented reality (AR) environment, StaticAR, that supports the process of learning the fundamentals of statics in vocational classrooms, particularly in carpentry ones. Vocational apprentice ...
Digital technologies reshape the way we interact with our environment, including with artworks. Advanced computational imaging solutions allow having extremely high-resolution digital reproductions of artworks outside museums, presumably increasing artwork ...
After decades of large-scale digitization, many historical newspaper collections are just one click away via online portals developed and supported by various public or private stakeholders. Initially offering access to full text search and facsimiles visu ...
A substantial body of research in multimodal interaction has studied how people naturally interact -face-to-face and through machinesand developed technology to analyze, support, and extend such forms of interaction. The talk will share personal experience ...
Past research has shown that the use of tangible platforms for computingeducation can enhance students’ interest, engagement and collaboration within workgroups. However, to this day, the adoption of such interfaces in classrooms has remained relatively sc ...
In this paper, we present a series of studies on using Rubik's Twist, a type of low-cost twistable artefact, to create haptic proxies for various hand-graspable VR objects. Our pilot studies validated the feasibility and effectiveness of Rubik's-Twist-base ...