User (computing)A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name). Other terms for username include login name, screenname (or screen name), account name, nickname (or nick) and handle, which is derived from the identical citizens band radio term. Some software products provide services to other systems and have no direct end users. End users are the ultimate human users (also referred to as operators) of a software product.
Graphical modelA graphical model or probabilistic graphical model (PGM) or structured probabilistic model is a probabilistic model for which a graph expresses the conditional dependence structure between random variables. They are commonly used in probability theory, statistics—particularly Bayesian statistics—and machine learning. Generally, probabilistic graphical models use a graph-based representation as the foundation for encoding a distribution over a multi-dimensional space and a graph that is a compact or factorized representation of a set of independences that hold in the specific distribution.
Modality (linguistics)In linguistics and philosophy, modality refers to the ways language can express various relationships to reality or truth. For instance, a modal expression may convey that something is likely, desirable, or permissible. Quintessential modal expressions include modal auxiliaries such as "could", "should", or "must"; modal adverbs such as "possibly" or "necessarily"; and modal adjectives such as "conceivable" or "probable".
Epistemic modalityEpistemic modality is a sub-type of linguistic modality that encompasses knowledge, belief, or credence in a proposition. Epistemic modality is exemplified by the English modals may, might, must. However, it occurs cross-linguistically, encoded in a wide variety of lexical items and grammatical structures. Epistemic modality has been studied from many perspectives within linguistics and philosophy. It is one of the most studied phenomena in formal semantics. (a) grammatically: through modal verbs (e.g.
Auxiliary verbAn auxiliary verb (abbreviated ) is a verb that adds functional or grammatical meaning to the clause in which it occurs, so as to express tense, aspect, modality, voice, emphasis, etc. Auxiliary verbs usually accompany an infinitive verb or a participle, which respectively provide the main semantic content of the clause. An example is the verb have in the sentence I have finished my lunch. Here, the auxiliary have helps to express the perfect aspect along with the participle, finished.
Widget toolkitA widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements (called widgets) used to construct the graphical user interface (GUI) of programs. Most widget toolkits additionally include their own rendering engine. This engine can be specific to a certain operating system or windowing system or contain back-ends to interface with more multiple ones and also with rendering APIs such as OpenGL, OpenVG, or EGL.
Tense–aspect–moodTense–aspect–mood (commonly abbreviated ) or tense–modality–aspect (abbreviated as ) is a group of that are important to understanding spoken or written content, and which are marked in different ways by different languages. TAM covers the expression of three major components of words which lead to or assist in the correct understanding of the speaker's meaning: Tense—the position of the state or action in time, that is, whether it is in the past, present or future.
Usability engineeringUsability Engineering is a professional discipline that focuses on improving the usability of interactive systems. It draws on theories from computer science and psychology to define problems that occur during the use of such a system. Usability Engineering involves the testing of designs at various stages of the development process, with users or with usability experts. The history of usability engineering in this context dates back to the 1980s.
Web usabilityWeb usability of a website are broad goals of usability, presentation of information, choices made in a clear and concise way, a lack of ambiguity and the placement of important items in appropriate areas as well as ensuring that the content works on various devices and browsers. Web usability includes a small learning curve, easy content exploration, findability, task efficiency, user satisfaction, and automation. These new components of usability are due to the evolution of the Web and personal devices.
Modal verbA modal verb is a type of verb that contextually indicates a modality such as a likelihood, ability, permission, request, capacity, suggestion, order, obligation, necessity, possibility or advice. Modal verbs generally accompany the base (infinitive) form of another verb having semantic content. In English, the modal verbs commonly used are can, could, may, might, shall, should, will, would, ought to, used to and dare A modal auxiliary verb gives information about the function of the main verb that it governs.