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Devices which are assembled from very few parts and have a superior performance generate more value for users. Examples of devices are discussed were this principle is applied.
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In product development, an end user (sometimes end-user) is a person who ultimately uses or is intended to ultimately use a product. The end user stands in contrast to users who support or maintain the product, such as sysops, system administrators, database administrators, Information technology (IT) experts, software professionals and computer technicians. End users typically do not possess the technical understanding or skill of the product designers, a fact easily overlooked and forgotten by designers: leading to features creating low customer satisfaction.
A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name). Other terms for username include login name, screenname (or screen name), account name, nickname (or nick) and handle, which is derived from the identical citizens band radio term. Some software products provide services to other systems and have no direct end users. End users are the ultimate human users (also referred to as operators) of a software product.
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, mouse, s, cameras, joysticks, and microphones. Input devices can be categorized based on: modality of input (e.g., mechanical motion, audio, visual, etc.) whether the input is discrete (e.g., pressing of key) or continuous (e.g.
A medical student learning to perform a laparoscopic procedure or a recently paralyzed user of a powered wheelchair must learn to operate machinery via interfaces that translate their actions into commands for an external device. Since the user’s actions a ...
Metadata-private messaging designs that scale to support millions of users are rigid: they limit users to a single device that is online all the time and transmits on short regular intervals, and require users to choose precisely when each of their buddies ...
A force-feedback surface that creates and modulates distinctive profile and stiffnessto interact with a user in contact thereto, the surface being functionally independentto be used as a single module but can be customized to extend the application indiver ...