SensorA sensor is a device that produces an output signal for the purpose of sensing a physical phenomenon. In the broadest definition, a sensor is a device, module, machine, or subsystem that detects events or changes in its environment and sends the information to other electronics, frequently a computer processor. Sensors are used in everyday objects such as touch-sensitive elevator buttons (tactile sensor) and lamps which dim or brighten by touching the base, and in innumerable applications of which most people are never aware.
Embedded systemAn embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is embedded as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use.
Memory controllerThe memory controller is a digital circuit that manages the flow of data going to and from the computer's main memory. A memory controller can be a separate chip or integrated into another chip, such as being placed on the same die or as an integral part of a microprocessor; in the latter case, it is usually called an integrated memory controller (IMC). A memory controller is sometimes also called a memory chip controller (MCC) or a memory controller unit (MCU).
Linux on embedded systemsOperating systems based on the Linux kernel are used in embedded systems such as consumer electronics (eg. set-top boxes, smart TVs and personal video recorders (PVRs)), in-vehicle infotainment (IVI), networking equipment (such as routers, switches, wireless access points (WAPs) or wireless routers), machine control, industrial automation, navigation equipment, spacecraft flight software, and medical instruments in general.
Y′UVY′UV, also written YUV, is the color model found in the PAL analogue color TV standard (excluding PAL-N). A color is described as a Y′ component (luma) and two chroma components U and V. The prime symbol (') denotes that the luma is calculated from gamma-corrected RGB input and that it is different from true luminance. Today, the term YUV is commonly used in the computer industry to describe colorspaces that are encoded using YCbCr.
Input/outputIn computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation. are the pieces of hardware used by a human (or other system) to communicate with a computer.
Output deviceAn output device is a piece of computer hardware that converts information into a human-perceptible form or, historically, into a physical machine-readable form for use with other non-computerized equipment. It can be text, graphics, tactile, audio, or video. Examples include monitors, printers, speakers, headphones, projectors, GPS devices, optical mark readers, and braille readers.
Embedded softwareEmbedded software is computer software, written to control machines or devices that are not typically thought of as computers, commonly known as embedded systems. It is typically specialized for the particular hardware that it runs on and has time and memory constraints. This term is sometimes used interchangeably with firmware. A precise and stable characteristic feature is that no or not all functions of embedded software are initiated/controlled via a human interface, but through machine-interfaces instead.
Shared memoryIn computer science, shared memory is memory that may be simultaneously accessed by multiple programs with an intent to provide communication among them or avoid redundant copies. Shared memory is an efficient means of passing data between programs. Depending on context, programs may run on a single processor or on multiple separate processors. Using memory for communication inside a single program, e.g. among its multiple threads, is also referred to as shared memory.