Mobile operating systemA mobile operating system is an operating system for smartphones, tablets, smartwatches, smartglasses, or other non-laptop personal mobile computing devices. While computers such as typical/mobile laptops are "mobile", the operating systems used on them are generally not considered mobile ones, as they were originally designed for desktop computers that historically did not have or need specific mobile features. This line distinguishing mobile and other forms has become blurred in recent years, due to the fact that newer devices have become smaller and more mobile unlike hardware of the past.
Application binary interfaceIn computer software, an application binary interface (ABI) is an interface between two binary program modules. Often, one of these modules is a library or operating system facility, and the other is a program that is being run by a user. An ABI defines how data structures or computational routines are accessed in machine code, which is a low-level, hardware-dependent format. In contrast, an application programming interface (API) defines this access in source code, which is a relatively high-level, hardware-independent, often human-readable format.
Forth (programming language)Forth is a procedural, stack-oriented programming language and interactive environment designed by Charles H. "Chuck" Moore and first used by other programmers in 1970. Although not an acronym, the language's name in its early years was often spelled in all capital letters as FORTH. The FORTH-79 and FORTH-83 implementations, which were not written by Moore, became de facto standards, and an official standardization of the language was published in 1994 as ANS Forth. A wide range of Forth derivatives existed before and after ANS Forth.
One Laptop per ChildOne Laptop per Child (OLPC) was a non-profit initiative established with the goal of transforming education for children around the world; this goal was to be achieved by creating and distributing educational devices for the developing world, and by creating software and content for those devices. When the program launched in 2005, the typical retail price for a laptop was considerably in excess of $1,000 (US), so achieving this objective required bringing a low-cost machine to production.