Sensor based synthetic actors in a tennis game simulation
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In robotics we depend on software tools during design, modeling, programming and testing. These tools are essentials, often indispensable aids for developing and operating sophisticated robotic systems. At the same time, these tools are complex and usually ...
This paper describes how a mandatory control course is enhanced with interactive applications. Basic concepts of automatic control, different ways to assess performance and robustness of a controlled system, and limits of closed- loop systems are illustrat ...
Convincingly animating virtual humans has become of great interest in many fields since recent years. In computer games for example, virtual humans often are the main characters. Failing to realistically animate them may wreck all previous efforts made to ...
Ever since the development of Computer Graphics in the industrial and academic worlds in the seventies, public knowledge and expertise have grown in a tremendous way, notably because of the increasing fascination for Computer Animation. This specific field ...
The expansion of 3D real-time simulations (3DRTS) into millions of homes together with the technical progress of computers hardware force to approach software developments for 3DRTS from different perspectives. From an historical standpoint, 3DRTS started ...
The article presents the concepts and the tools involved in the interactive design of artistic screens. The screen elements are derived from a small set of analytical contours provided by the screen designer. We present the requirements that these contours ...
We propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and audition. Physical modeling of the ball dynamics and sound rendering enhance the realism. An ...
Research on virtual humans spans from body animation to speech generation. In many cases research systems are isolated software pieces and can only be used after a steep learning curve. A novel system is presented which integrates a large repertoire of vir ...
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection sc ...
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection sc ...