A dead-reckoning technique for streaming virtual human animation
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Machine learning is often cited as a new paradigm in control theory, but is also often viewed as empirical and less intuitive for students than classical model-based methods. This is particularly the case for reinforcement learning, an approach that does n ...
We introduce a new class of succinct arguments, that we call elastic. Elastic SNARKs allow the prover to allocate different resources (such as memory and time) depending on the execution environment and the statement to prove. The resulting output is indep ...
Video streaming from remotely controlled moving platforms such as drones have stringent constraints in terms of delay. In some applications such videos have to provide real-time visual feedback to the pilot with an acceptable distortion while satisfying hi ...
Live-streaming platforms broadcast user-generated video in real-time. Recommendation on these platforms shares similarities with traditional settings, such as a large volume of heterogeneous content and highly skewed interaction distributions. However, sev ...
In contrary to traditional media streaming services where a unique media content is delivered to different users, interactive multiview navigation applications enable users to choose their own viewpoints and freely navigate in a three-dimensional scene. Th ...
VR (Virtual Reality) is a real-time simulation that creates the subjective illusion of being in a virtual world.This thesis explores how integrating the user's body and fingers can be achieved and beneficial for the user to experience VR.At the advent of V ...
Dynamical Systems (DS) are often used to represent motion, with the advantage of being easy to learn from demonstrations. We present a method to modulate DS depending on an external signal, extending our previous work on Locally Modulated DS (LMDS, Kronand ...
Simulation is a powerful approach that plays a significant role in science and technology. Computational models that simulate learner interactions and data hold great promise for educational technology as well. Amongst others, simulated learners can be use ...
A virtual machine interacts with its host environment through virtual devices, driven by virtual device messages, e.g., I/O operations. By issuing crafted messages, an adversary can exploit a vulnerability in a virtual device to escape the virtual machine, ...
Full immersion inside a Virtual Reality (VR) scene requires six Degrees of Freedom (6DoF) applications where the user is allowed to perform translational and rotational movements within the virtual space. The implementation of 6DoF applications is however ...