Acquiring, structuring shapes and annotating them with semantics to improve design activities
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In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics for education, films or games. Often, virtual humans populate scenes such as real reconstructed city, disappear ...
We describe an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal is to have virtual human actors living and working autonomously in virtual environment ...
Presents a new architecture for simulating virtual humans in complex urban environments. The approach is based on the integration of six modules. Four key modules are used in order to manage environmental data, simulate human crowds, control interactions b ...
This paper discusses challenges in enabling teleoperation over the Internet for the specific case of real systems which exhibit fast dynamics. A distributed client-server architecture is proposed to provide the necessary level of interactivity for supervis ...
In order to display huge scenes with virtual human inhabitants evolving inside a virtual city, we propose a methodology to create and manage different levels of detail for a well-segmented scene without "re-meshing" the scene during simulation. A database ...
Integrating virtual human animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their virtual embodiments. The articulated structure of these embodiments introduces a ne ...
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics. Often, within a real reconstructed city, a building that has disappeared, or a virtual town, virtual humans po ...
This paper discusses challenges in enabling teleoperation over the Inter net for the specific case of real systems which exhibit fast dynamics.A distributed client-server architecture is proposed to provide the necessary level of interactiv ity for supervi ...
In networked virtual environments (NVEs), users are represented by their virtual embodiments. The articulated structure of these embodiments introduces a new complexity in the representation and streaming of animations, especially when the number of partic ...
We present the modeling and simulation of a photoacoustic sensor. Starting from detailed simulations of the microsystem components, i.e, the IR-source, the cavity, and the microphone, we present a global simulation of the detector. The temperature profile ...