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Should we refer to boredom or boredoms? Research on the emotion of boredom sets itself apart from studies on other emotions by posing the question: is boredom a singular concept or does it have multiple facets? In this manuscript presenting empirical resea ...
The sense of embodiment in virtual reality (VR) is commonly understood as the subjective experience that one's physical body is substituted by a virtual counterpart, and is typically achieved when the avatar's body, seen from a first-person view, moves lik ...
This paper introduces the Least Increase aversion (LIA) protocol to investigate the relative impact of factors that may trigger cybersickness. The protocol is inspired by the Subjective Matching methodology (SMT) from which it borrows the incremental const ...
Emotions are rich and complex experiences involving various behavioral and physiological responses. While many empirical studies have focused on discrete and dimensional representations of emotions, these representations do not fully reconcile with recent ...
We present a new activity on the moleculARweb plat-form on molecular symmetry elements, two more languages, a new marker-less augmented reality mode, and a new virtual reality tool for VR headsets. ...
We interact with the world through a body that includes hands and fingers. Likewise, providing an avatar allowing the control of a virtual body with fingers is an important step to improve the user experience in VR. When the user and their avatar skeleton ...
Jean-Marie Normand and Maki Sugimoto and Veronica Sundstedt2023
We created an emotion predicting model capable of predicting emotions in images using OpenAI CLIP as a backbone. Using the ArtEmis dataset which contains 80K paintings annotated on the base of perceived emotions (amusement, fear, etc..). We show that this ...
VR (Virtual Reality) is a real-time simulation that creates the subjective illusion of being in a virtual world.This thesis explores how integrating the user's body and fingers can be achieved and beneficial for the user to experience VR.At the advent of V ...
Contrary to common stereotypes, engineering education and practice are not purely rational activities. Emotions, just like cognition, play important roles in teaching, learning, and professional practice. Today, there is a nascent body of research explorin ...
Providing Virtual Reality(VR) users with a 3D representation of their body complements the experience of immersion and presence in the virtual world with the experience of being physically located and more personally involved. A full-body avatar representa ...