Publications associées (15)

Unsupervised Visual Entity Abstraction towards 2D and 3D Compositional Models

Beril Besbinar

Object-centric learning has gained significant attention over the last years as it can serve as a powerful tool to analyze complex scenes as a composition of simpler entities. Well-established tasks in computer vision, such as object detection or instance ...
EPFL2022

Differentiable Physically Based Rendering: Algorithms, Systems and Applications

Merlin Eléazar Nimier-David

Physically based rendering methods can create photorealistic images by simulating the propagation and interaction of light in a virtual scene. Given a scene description including the shape of objects, participating media, material properties, etc., the sim ...
EPFL2022

Perceptual Quality of Point Clouds with application to Compression

Evangelos Alexiou

Modern information technologies and human-centric communication systems employ advanced content representations for richer portrayals of the real world. The newly adopted imaging modalities offer additional information cues and permit the depiction of real ...
EPFL2021

Practical parallel rendering of detailed neuron simulations

John Anthony Biddiscombe

Parallel rendering of large polygonal models with transparency is challenging due to the need for alpha-correct blending and compositing, which is costly for very large models with high depth complexity and spatial overlap. In this paper we compare the per ...
Eurographics Association2013

Parallel Rendering on Hybrid Multi-GPU Clusters

Achieving efficient scalable parallel rendering for interactive visualization applications on medium-sized graphics clusters remains a challenging problem. Framerates of up to 60hz require a carefully designed and fine-tuned parallel rendering implementation ...
The Eurographics Association2012

Solving Wave Equations on Unstructured Geometries

Jan Sickmann Hesthaven

Every wave solver serving the computational study of waves meets a trade-off of two figures of merit—its computational speed and its accuracy. The use of Discontinuous Galerkin (DG) methods on graphical processing units (GPUs) significantly lowers the cost ...
Morgan Kaufmann2012

High-Order Discontinuous Galerkin Methods by GPU Metaprogramming

Jan Sickmann Hesthaven

Discontinuous Galerkin (DG) methods for the numerical solution of par- tial differential equations have enjoyed considerable success because they are both flexible and robust: They allow arbitrary unstructured geometries and easy control of accuracy withou ...
Springer Verlag2012

Context Aware, Multimodal, and Semantic Rendering Engine

Patrick Salamin

Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e.g. providing a picture to a blind person would be useless. In this thesis, w ...
EPFL2010

Efficient volume rendering on the body centered cubic lattice using box splines

Dimitri Nestor Alice Van De Ville

We demonstrate that non-separable box splines deployed on body centered cubic lattices (BCC) are suitable for fast evaluation on present graphics hardware. Therefore, we develop the linear and quintic box splines using a piecewise polynomial (pp)-form as o ...
2010

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