Background: We present a software workflow capable of building large scale, highly detailed and realistic volumetric models of neocortical circuits from the morphological skeletons of their digitally reconstructed neurons. The limitations of the existing a ...
Many image acquisition techniques used in biomedical imaging, material analysis, and structural geology are capable of acquiring 3D solid images. Computational analysis of these images is complex but necessary, since it is difficult for humans to visualize ...
We propose a vector space approach for inverse rendering of a Lambertian convex object with distant light sources. In this problem, the texture of the object and arbitrary lightings are both to be recovered from multiple images of the object and its 3D mod ...
Smartphones are an ideal platform for local multiplayer games, thanks to their computational and networking ca- pabilities as well as their popularity and portability. How- ever, existing game engines do not exploit the locality of players to improve game ...
In this thesis a probabilistic approach to texture boundary detection for tracking applications is presented. We have developed a novel fast algorithm for Bayesian estimation of texture transition locations from a short sequence of pixels on a scanline tha ...