id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.
According to Eurogamer.net, "id Software has been synonymous with PC game engines since the concept of a detached game engine was first popularised." However id Tech 4 had far fewer licensees than the Unreal Engine from Epic Games, and id planned to regain the momentum with id Tech 5, until they were bought by ZeniMax Media which intended to keep the id Tech engines exclusively for id's sister studios.
id Software had developed 3D engines for several games before Wolfenstein 3D. Each engine had progressively more advanced 3D technology.
Hovertank 3D (1991) used solid-color drawn polygonal walls and scalable sprites. The source code was released by Flat Rock Software in June 2014 under GPL-2.0-or-later.
Catacomb 3-D (1991) added texture mapping to the walls. The source code was released by Flat Rock Software in June 2014 under GPL-2.0-or-later.
Wolfenstein 3D engine
Rise of the Triad
Wolfenstein 3D (1992) increased the color palette from 16-color EGA to 256-color VGA and also adopted raycasting. The game engine was also licensed out to other companies. The source code to Wolfenstein 3D, along with its prequel Spear of Destiny, was released on the 21st of July 1995 under a proprietary license, and then later under GPL-2.0-or-later.
ShadowCaster (1993) was built upon the Wolfenstein 3D engine and was licensed out to Raven Software. It features diminished lighting, texture mapped floors and ceilings, walls with variable heights, and sloped floors.
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This course will provide an introduction to model category theory, which is an abstract framework for generalizing homotopy theory beyond topological spaces and continuous maps. We will study numerous
L'id Tech 3, plus connu sous le nom de Quake III engine, est un moteur de rendu graphique 3D (moteur de jeu), développé par id Software. Il est utilisé par de nombreux jeux. Dans son heure de gloire, il était en concurrence avec le UnrealEngine pour les projets de jeu de tir subjectif. Ils étaient à l'époque tous deux sous licence commerciale. Le moteur est une évolution directe des versions précédentes incluses dans Quake et Quake II. À la QuakeCon 2005, John Carmack a annoncé que le code source du moteur Quake III serait libéré sous GPL.
Le lexique du jeu vidéo regroupe des termes couramment utilisés dans le domaine du jeu vidéo. Les anglicismes représentent un grand nombre de ces termes, et méritent une explication, même sommaire, car ils sont fréquemment utilisés par les développeurs. Pour un vocabulaire lié, voir : Lexique du MMOG Lexique du jeu de rôle Liste de termes d'argot Internet 2D En deux dimensions. Représentation selon deux axes. Elle donne aux jeux un effet d'aplatissement. Utilisée dans tous les jeux avant l'arrivée de la 3D.
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering and is now licensed under the terms of GNU General Public License v2.0 or later. After release, the Quake engine immediately forked. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used binary space partitioning (BSP) to optimise the world rendering. The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects.