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This paper describes the generation and rendering of three-dimensional (3D) surface cellular automata (CA). Our model’s main advantage is that it gives direct texturing simulation based on the actual shape of anytriangulated input object. We first introduc ...
The paper deals with the novel application of Support Vector Regression (SVR) for the analysis and modelling of spatially distributed environmental data. Mapping of soil pollution is considered as a real case study. Variography is widely used to control th ...
Schemes - Hardware duplication or Mapping algorithm - for protecting a network using a Wavelength Division Multiplexing (WDM) infrastructure against component or link failures. ...
We present a novel technique for efficient coding of texture to be mapped on 3D landscapes. It enables the streaming of texture information across bi-directional networks like the Internet. The algorithm can be used with many transform based coding schemes ...
We extend the classical interpolation method to generalized interpolation. This extension is done by replacing the interpolating function by a non-interpolating function that is applied to prefiltered data, in order to preserve the interpolation condition. ...
Rhombohedral Pb(Zr0.70Ti0.30)O-3 thin films of four different well-defined textures, namely, (100), (111), bimodal (110)/(111), and (100)/(111), were prepared by a sol-gel method. The films were characterized in terms of grain size, presence of second phas ...
Interactions between a virtual actor and its virtual environment involve many aspects. An important one is hand interactions. In a virtual scene depicting everyday life, the actor will need to grasp and hold objects, in such a way that both skeleton motion ...
Artistic screening is a new image reproduction technique incorporating freely created artistic screen elements for generating halftones. Fixed predefined dot contours associated with given intensity levels determine the screen dot shape's growing behavior. ...
Growth of (111)-oriented Pb(Zr,Ti)O-3 has been achieved on a RuO2 film which was (100) textured. This texture could be obtained by using a (111)-textured Pt film as a template. The whole layer stack was grown on an amorphous SiO2 layer, that is a thermal o ...
We define texture mapping as an optimization problem for which the goal of preserving the maximum amount of information in the mapped texture. We derive a solution that is optimal in the least-squares sense and that corresponds to the pseudo-inverse of a r ...