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The paper shows a novel approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptualization is made to model objects with behaviors that can provide: information ...
We propose an efficient kinematic position control for the center of mass of an articulated arm. The algorithm integrates the context of multiple joints reaching their limit value together with a singular configuration on the remaining joint space. We demo ...
In this paper, we present the design and implementation of the Beteus (Broadband Exchange for Trans-European Usage) communication platform. BETEUS is an european project aiming at developing a generic, stable, flexible and scalable communication platform w ...
Interactive control of a virtual character through full body movement has a wide range of applications. However, there is a need for systems that accurately reproduce the motion of a performer while accounting for surrounding obstacles. We propose an appro ...
Acm Order Department, P O Box 64145, Baltimore, Md 21264 Usa2007
How do conceptions of space change with the infiltration of new elements of interactivity into our surroundings? What are the effects of digitalization on typological, tectonic and ornamental changes in contemporary architecture and cities? What are the ne ...
Springer-Verlag New York, Ms Ingrid Cunningham, 175 Fifth Ave, New York, Ny 10010 Usa2008
The ability to build and control exposure through a seamless synergy of interaction and narration is a strongly required feature of a new type of immersive-VR training and therapy system. This paper presents a practical approach for immersive-VR training a ...
The CERN Host Interface (CHI) is a family of interfaces to interconnect Fastbus, VMEbus, and external host computers. The Fastbus interface consists of a processor board (CHI-P) and host-specific I/O ports allowing connection using fast parallel or serial ...
This paper deals with the conceptual design of a decision aid function for restoration (DAFFOR) of transmission networks after major black-outs, and in particular with real time considerations. Some important characteristics of the proposed DAFFOR are: (a) ...
Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision training system supporting possibly broad spectrum of scenario ...
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required to exhibit complex behaviors, and the use of a versatile behavioral programm ...