Publications associées (7)

VP-STO: Via-point-based Stochastic Trajectory Optimization for Reactive Robot Behavior

Sylvain Calinon, Julius Maximilian Jankowski

Achieving reactive robot behavior in complex dynamic environments is still challenging as it relies on being able to solve trajectory optimization problems quickly enough, such that we can replan the future motion at frequencies which are sufficiently high ...
IEEE2023

Investigating the roles of reflexes and central pattern generators in the control and modulation of human locomotion using a physiologically plausible neuromechanical model

Auke Ijspeert, Andrea Di Russo, Dimitar Yuriev Stanev, Anushree Bapusaheb Sabnis, Stéphane Armand

Objective. Studying the neural components regulating movement in human locomotion is obstructed by the inability to perform invasive experimental recording in the human neural circuits. Neuromechanical simulations can provide insights by modeling the locom ...
Bristol2023

Hierarchical Control in Islanded DC Microgrids With Flexible Structures

Giancarlo Ferrari Trecate, Pulkit Nahata, Alessio La Bella

Hierarchical architectures stacking primary, secondary, and tertiary layers are widely employed for the operation and control of islanded dc microgrids (dcmGs) composed of distribution generation units (DGUs), loads, and power lines. However, a comprehensi ...
2020

Two-layer hierarchical control for large-scale urban traffic networks

Nikolaos Geroliminis, Anastasios Kouvelas

Many efforts have been carried out to optimize the traffic signal settings in cities. Nevertheless, state-of-the-art and -practice strategies cannot deal efficiently with oversaturated conditions (i.e. queue spillbacks and partial gridlocks), as they are e ...
IEEE2018

An action selection architecture for autonomous virtual humans in persistent worlds

Etienne De Sevin

Nowadays, virtual humans such as non-player characters in computer games need to have a strong autonomy in order to live their own life in persistent virtual worlds. When designing autonomous virtual humans, the action selection problem needs to be conside ...
EPFL2006

A motivational model of action selection for virtual humans

Daniel Thalmann, Etienne De Sevin

Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy in order to live their own life in persistent virtual worlds. When designing autonomous virtual humans, the action selection problem needs to be considered ...
2005

A paradigm for controlling virtual humans in urban environment simulations

Daniel Thalmann, Ronan Boulic

Presents a new architecture for simulating virtual humans in complex urban environments. The approach is based on the integration of six modules. Four key modules are used in order to manage environmental data, simulate human crowds, control interactions b ...
Taylor & Francis2000

Graph Chatbot

Chattez avec Graph Search

Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.

AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.