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Designing spaces that are able to balance illumination, glare and solar gains over a year is a real challenge, yet a problem faced every day by building designers. To assist them, a full year, climate-based daylighting simulation method, called Lightsolve, ...
Constrained meshes play an important role in freeform architectural design, as they can represent panel layouts on freeform surfaces. It is challenging to perform realtime manipulation on such meshes, because all constraints need to be respected during the ...
Smartphones are an ideal platform for local multiplayer games, thanks to their computational and networking ca- pabilities as well as their popularity and portability. How- ever, existing game engines do not exploit the locality of players to improve game ...
We present a method for real-time 3D object instance detection that does not require a time-consuming training stage, and can handle untextured objects. At its core, our approach is a novel image representation for template matching designed to be robust t ...
Institute of Electrical and Electronics Engineers2012
The computation of caustics created by reflection or refraction of light is a well-studied problem in computer graphics. This paper investigates the inverse problem: Given a greyscale intensity image, find the shape of a surface that will cast a caustic th ...
Omnidirectional stereoscopy and depth estimation are complex problems of image processing to which the Panoptic camera offers a novel solution. The Panoptic camera is a biologically-inspired vision sensor made of multiple cameras. It is a polydioptric syst ...
Light detection and ranging (LiDAR) has demonstrated its capabilities as a prominent technique for the direct acquisition of high density and accurate topographic information. To achieve the potential accuracy of such systems, a rigorous system calibration ...
Achieving efficient scalable parallel rendering for interactive visualization applications on medium-sized graphics clusters remains a challenging problem. Framerates of up to 60hz require a carefully designed and fine-tuned parallel rendering implementation ...
An active plasma profile control approach for ITER, which is potentially robust by being tolerant to changing and uncertain physics, has been explored in this work, using a technique based on real-time estimation of linearized profile response models. The ...
Texture and depth maps of two neighboring camera viewpoints are typically required for synthesis of an intermediate virtual view via depth-image-based rendering (DIBR). However, the bitrate overhead required for reconstruction ofmultiple texture and depth ...