An online school (virtual school, e-school, or cyber-school) teaches students entirely or primarily online or through the Internet. It has been defined as "education that uses one or more technologies to deliver instruction to students who are separated from the instructor and to support regular and substantive interaction between the students. Online education exists all around the world and is used for all levels of education (K-12 High school/secondary school, college, or graduate school). This type of learning enables the individuals to earn transferable credits, take recognized examinations, and advance to the next level of education over the Internet.
Virtual education is most commonly used in high school and college. 30-year-old students or older tend to study online programs at higher rates. This group represents 41% of the online education population, while 35.5% of students ages 24–29 and 24.5% of students ages 15–23 participate in virtual education.
Virtual education is becoming increasingly used worldwide. There are currently more than 4,700 colleges and universities that provide online courses to their students. In 2015, more than 6 million students were taking at least one course online, this number grew by 3.9% from the previous year. 29.7% of all higher education students are taking at least one distance course. The total number of students studying on a campus exclusively dropped by 931,317 people between the years 2012 and 2015. Experts say that because the number of students studying at the college level is growing, there will also be an increase in the number of students enrolled in distance learning.
Instructional models vary, ranging from distance learning types which provide study materials for independent self-paced study, to live, interactive classes where students communicate with a teacher in a class group lesson. Class sizes range widely from a small group of 6 pupils or students to hundreds in a virtual school.
The courses that are independent and self-paced are called asynchronous courses.
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vignette|schéma d'un espace numérique de travail ou Virtual Learning Environment |231x231px Un espace numérique de travail (ENT) désigne un ensemble d'outils en ligne qui permet un accès à distance à des ressources numériques. Ce terme est couramment utilisé dans les collèges, les lycées et les universités françaises pour désigner un portail internet. Il commence à être également utilisé dans le primaire. On parle aussi d'environnement numérique de travail, de bureau virtuel, de cartable en ligne et de plate-forme de travail collaboratif.
Les technologies de l'éducation (Edtech en anglais, pour Educational technology) désignent l'ensemble des nouvelles technologies permettant de faciliter l’enseignement et l'apprentissage. On parle alors de technologies pédagogiques qui permettent d'apprendre de nouveaux contenus sous une forme ludique, stimulante et innovante. Le terme Edtech, né de la contraction d'« éducation » et de « technologie », est apparu dans la littérature anglophone en 2010. Il est devenu populaire pour désigner les startups qui innovent au service de l'éducation.
La notion d'université numérique est relativement large. Bien au-delà de l'enseignement à distance utilisant le courrier électronique et la webcam ou la plate-forme de partage, elle recouvre tous les systèmes pédagogiques (de niveau universitaire, école d'ingénieur...), ou les systèmes internes propres à des universités ou à certains cours d'une université, dès lors qu'ils utilisent de manière privilégiée les patrimoines matériel et immatériel numériques. C'est un univers pédagogique qui semble amener à se développer pour la génération des digital natives.
This course addresses the relationship between specific technological features and the learners' cognitive processes. It also covers the methods and results of empirical studies on this topic: do stud
The course is about the derivation, theoretical analysis and implementation of the finite element method for the numerical approximation of partial differential equations in one and two space dimens
Peer code review has proven to be a valuable tool in software engineering. However, integrating code reviews into educational contexts is particularly challenging due to the complexity of both the process and popular code review tools. We propose to addres ...
IEEE2022
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In this paper we examine the impacts of the global pandemic in 2020 on different levels of education system, particularly looking at the changes in teaching practice. The health emergency caused closure of schools, and online distance education became a te ...
2021
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Despite progress in adversarial training (AT), there is a substantial gap between the topperforming and worst-performing classes in many datasets. For example, on CIFAR10, the accuracies for the best and worst classes are 74% and 23%, respectively. We argu ...