CS-503: Visual intelligence : machines and mindsThe course will discuss classic material as well as recent advances in computer vision and machine learning relevant to processing visual data -- with a primary focus on embodied intelligence and visi
EE-411: Fundamentals of inference and learningThis is an introductory course in the theory of statistics, inference, and machine learning, with an emphasis on theoretical understanding & practical exercises. The course will combine, and alternat
PENS-230: Digital ENAC: le codage en contexteDigital ENAC aims to provide students with the ability to apply the principles of coding to the practical life of designers and engineers. We will not focus on a specific coding language, but will ext
MICRO-452: Basics of mobile roboticsThe course teaches the basics of autonomous mobile robots. Both hardware (energy, locomotion, sensors) and software (signal processing, control, localization, trajectory planning, high-level control)
ME-443: Hydroacoustic for hydropower plantsIntroduction to pressure wave propagation phenomena in hydraulic circuits, water hammer calculations, transient behaviour of hydroelectric plants, 1D numerical simulation of the dynamic behaviour of F
PHYS-100: Advanced physics I (mechanics)La Physique Générale I (avancée) couvre la mécanique du point et du solide indéformable. Apprendre la mécanique, c'est apprendre à mettre sous forme mathématique un phénomène physique, en modélisant l
PENS-227: Night in LausanneCe cours abordera la nuit à Lausanne sous une approche interdisciplinaire. À travers une traversée nocturne, nous dresserons un état des lieux des nuits lausannoises. La semaine permettra de réfléchir
NX-414: Brain-like computation and intelligenceRecent advances in machine learning have contributed to the emergence of powerful models of animal perception and behavior. In this course we will compare the behavior and underlying mechanisms in the
CS-213: Human computer interactionLa discipline de l'Interaction Homme-Machine (ou HCI : Human-Computer Interaction) vise à systématiquement placer le facteur humain dans la conception de systèmes interactifs.