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tual control method, recently introduced to approximate elliptic and parabolic problems by overlapping domain decompositions, is proposed here for heterogeneous problems. Precisely, we address the coupling of an advection equation with a diffusion-advectio ...
Presents the VPARK (Virtual Park) system, which includes a networked virtual environment (NVE) system called W-VLNET and an “attraction building system” that is able to create and modify the attractions used in the NVE. Both systems have been developed in ...
In networked virtual environments (NVEs), users are represented by their virtual embodiments. The articulated structure of these embodiments introduces a new complexity in the representation and streaming of animations, especially when the number of partic ...
We survey problems and solutions for inserting virtual humans in networked virtual environments. Using virtual humans as participant embodiment increases the collaboration in networked virtual environments, as it provides a direct relationship between how ...
Interactions between a virtual actor and its virtual environment involve many aspects. An important one is hand interactions. In a virtual scene depicting everyday life, the actor will need to grasp and hold objects, in such a way that both skeleton motion ...
Integrating virtual human animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their virtual embodiments. The articulated structure of these embodiments introduces a ne ...
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blending, called AGENTlib, with a perception mechanism. The perception system prov ...
Nonverbal communication is an important aspect of real-life face-to-face interaction and one of the most efficient ways to convey emotions, therefore users should be provided the means to replicate it in the virtual world. Because articulated embodiments a ...
The paper describes a system platform for virtual human agent simulations that is able to coherently manage the shared virtual environment. Our “agent common environment” (ACE) provides built-in commands for perception and for acting, while the ...
Summary form only given. Telepresence is the future of multimedia systems and will allow participants to share professional and private experiences, meetings, games, parties. The concepts of distributed virtual environments are a key technology to implemen ...