The design of spacecraft covers a broad area, including the design of both robotic spacecraft (satellites and planetary probes), and spacecraft for human spaceflight (spaceships and space stations).
Spacecraft design was born as a discipline in the 1950s and 60s with the advent of American and Soviet space exploration programs. Since then it has progressed, although typically less than comparable terrestrial technologies. This is for a large part due to the challenging space environment, but also to the lack of basic R&D, and to other cultural factors within the design community. On the other hand, another reason for slow space travel application design is the high energy cost, and low efficiency, for achieving orbit. This cost might be seen as too high a "start-up-cost."
Spacecraft design brings together aspects of various disciplines, namely:
Astronautics for mission design and derivation of the design requirements,
Systems engineering for maintaining the design baseline and derivation of subsystem requirements,
Communications engineering for the design of the subsystems which communicate with the ground (e.g. telemetry) and perform ranging.
Computer engineering for the design of the on-board computers and computer buses. This subsystem is mainly based on terrestrial technologies, but unlike most of them, it must: cope with space environment, be highly autonomous and provide higher fault-tolerance.
It may incorporate space qualified radiation-hardened components.
Software engineering for the on-board software which runs all the on-board applications, as well as low-level control software.
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The design of spacecraft covers a broad area, including the design of both robotic spacecraft (satellites and planetary probes), and spacecraft for human spaceflight (spaceships and space stations). Spacecraft design was born as a discipline in the 1950s and 60s with the advent of American and Soviet space exploration programs. Since then it has progressed, although typically less than comparable terrestrial technologies. This is for a large part due to the challenging space environment, but also to the lack of basic R&D, and to other cultural factors within the design community.
vignette|Les premiers pas d'humains sur la Lune : Buzz Aldrin photographié par Neil Armstrong sur la surface lunaire le pour la mission Apollo 11. L'exploration spatiale est l'ensemble des activités qui sont réalisées dans l'espace. Elles reposent sur des techniques spécifiques relevant de l'astronautique qui permettent la réalisation de lanceurs, de satellites, de sondes spatiales, d'équipements et d'instruments spécifiques. L'exploration de l'espace remplit des objectifs scientifiques, économiques, ou militaires.
thumb|alt=La propulsion spatiale est un champ continuel, des tests de fonctionnement des moteurs, comme ici celui du moteur principal de la navette spatiale, sont nécessaire avant chaque lancement.|Prise de vue en détail du Space Shuttle Main Engine durant un test au banc au John C. Stennis Space Center dans le comté de Hancock (Mississippi). La propulsion spatiale comprend tout système permettant d’accélérer un objet dans l'espace. Cela inclut les moyens de propulsion des véhicules spatiaux (fusées, satellites, sondes) ou les systèmes de commande d'attitude et d'orbite.
The main objective of this course is to teach the students the fundamentals of concurrent engineering for space missions and systems. The course is built around a similar framework to that of the Euro
The main objective of the course is to learn to apply the fundamentals of space system engineering & design. The course introduces the various phases, systems, & subsystems involved in the design of s
The main objective of the course is to provide an overview of space propulsion systems. The course will also describe the basic design principles of propulsion systems.