Oberon is a general-purpose programming language first published in 1987 by Niklaus Wirth and the latest member of the Wirthian family of ALGOL-like languages (Euler, ALGOL W, Pascal, Modula, and Modula-2). Oberon was the result of a concentrated effort to increase the power of Modula-2, the direct successor of Pascal, and simultaneously to reduce its complexity. Its principal new feature is the concept of type extension of record types. It permits constructing new data types on the basis of existing ones and to relate them, deviating from the dogma of strictly static typing of data. Type extension is Wirth's way of inheritance reflecting the viewpoint of the parent site. Oberon was developed as part of the implementation of an operating system, also named Oberon at ETH Zurich in Switzerland. The name is from the moon of the planet Uranus, named Oberon.
Oberon is still maintained by Wirth and the latest Project Oberon compiler update is dated 6 March 2020.
Oberon is designed with a motto attributed to Albert Einstein in mind: “Make things as simple as possible, but not simpler.” The principal guideline was to concentrate on features that are basic and essential and to omit ephemeral issues. Another factor was recognition of the growth of complexity in languages such as C++ and Ada. In contrast to these, Oberon emphasizes the use of the library concept to extend the language. Enumeration and subrange types, which were present in Modula-2, were omitted, and set types are limited to sets of integers. All imported items must be qualified by the name of the module where they are declared. Low-level facilities are highlighted by only allowing them to be used in a module which includes the identifier SYSTEM in its import list. Strict type checking, even across modules, and index checking at runtime, null pointer checking, and the safe type extension concept largely allow programming to rely on the language rules alone.
The intent of this strategy was to produce a language that is easier to learn, simpler to implement, and very efficient.
Cette page est générée automatiquement et peut contenir des informations qui ne sont pas correctes, complètes, à jour ou pertinentes par rapport à votre recherche. Il en va de même pour toutes les autres pages de ce site. Veillez à vérifier les informations auprès des sources officielles de l'EPFL.
The dynamics of ordinary matter in the Universe follows the laws of (magneto)hydrodynamics. In this course, the system of equations that describes astrophysical fluids will be discussed on the basis o
En informatique, la programmation impérative est un paradigme de programmation qui décrit les opérations en séquences d'instructions exécutées par l'ordinateur pour modifier l'état du programme. Ce type de programmation est le plus répandu parmi l'ensemble des langages de programmation existants, et se différencie de la programmation déclarative (dont la programmation logique ou encore la programmation fonctionnelle sont des sous-ensembles).
Pascal est un langage de programmation impératif qui, conçu pour l'enseignement, se caractérise par une syntaxe claire, rigoureuse et facilitant la structuration des programmes. Le langage Pascal a été le premier langage de ce type (Impératif) largement répandu dans le monde, et ce, 2 ans avant le langage C. Le pascal (à partir de Borland Pascal 4 ou au delà) a les caractéristiques suivantes : Langage verbeux (anglais) Blocs d'instructions avec Begin et End Les mots clés, variables, fonctions et procédures sont insensibles à la casse.
Modula est un langage de programmation créé en 1977 par Niklaus Wirth à l'École polytechnique fédérale de Zurich. Sa syntaxe est une amélioration de celle du langage Pascal dont il reprend bon nombre de principes. Modula est un langage de programmation compilé, procédural, fortement typé, modulaire, facile à lire et à apprendre. Il est conçu pour enseigner la programmation et faciliter le développement des projets de grande ampleur.
Couvre les exercices sur la modélisation statistique, y compris Gibbs Ising, la taille du GCM, l'équité et la simplification dans les modèles enseignants-étudiants.
Debugging is a hard and time-consuming programming task that appears in the most stages of software development and maintenance. Therefore, any improvement in the debugging practice can significantly reduce the time and costs of software production. In thi ...
EPFL2012
This study proposes a new advanced algorithm for determining material parameters based on in situ tests. In situ testing gives an opportunity to perform soil characterization in natural stress conditions on a representative soil mass. Most field techniques ...
We present the design of an object oriented general purpose library for isogeometric analysis, where the mathematical concepts of the isogeometric method and their relationships are directly mapped into classes and their interactions. The encapsulation of ...