User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicates to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals (user-centered design).
User interfaces are the points of interaction between users and designs. There are three types:
Graphical user interfaces (GUIs) - Users interact with visual representations on a computer's screen. The desktop is an example of a GUI.
Interfaces controlled through voice - Users interact with these through their voices. Most smart assistants, such as Siri on smartphones or Alexa on Amazon devices, use voice control.
Interactive interfaces utilizing gestures- Users interact with 3D design environments through their bodies, e.g., in virtual reality (VR) games.
Interface design is involved in a wide range of projects, from computer systems, to cars, to commercial planes; all of these projects involve much of the same basic human interactions yet also require some unique skills and knowledge. As a result, designers tend to specialize in certain types of projects and have skills centered on their expertise, whether it is software design, user research, web design, or industrial design.
Good user interface design facilitates finishing the task at hand without drawing unnecessary attention to itself. Graphic design and typography are utilized to support its usability, influencing how the user performs certain interactions and improving the aesthetic appeal of the design; design aesthetics may enhance or detract from the ability of users to use the functions of the interface.
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La discipline de l'Interaction Homme-Machine (ou HCI : Human-Computer Interaction) vise à systématiquement placer le facteur humain dans la conception de systèmes interactifs.
How can we turn digital technologies and data into meaningful user experiences? How can we face societal issues raised by digital evolution? This course proposes an immersion in design research, user
This course focuses on goal-directed design and interaction design, two subjects treated in depth in the Cooper book (see reference below). To practice these two methods, we propose a design challenge
thumb|Diagramme situant l'expérience utilisateur L'expérience utilisateur (EU) (en anglais, user experience, abrégé UX) est la qualité du vécu de l'utilisateur dans des environnements numériques ou physiques. C'est une notion de plus en plus courante là où l'on utilisait, encore récemment, les notions d'ergonomie des logiciels et d'utilisabilité.
Le wireframe ou maquette fonctionnelle est un schéma utilisé lors de la conception d'une interface utilisateur pour définir les zones et composants qu'elle doit contenir. À partir d'un wireframe peut être réalisée l'interface proprement dite par un graphiste. La démarche de recourir à des wireframes s'inscrit dans une recherche d'ergonomie. Elle est surtout utilisée dans le cadre du développement logiciel et des sites et applications Web. Le wireframe consiste concrètement en un croquis, un collage papier ou un schéma numérique.
Le motion design, aussi appelé animation graphique, graphisme animé, conception du mouvement ou conception graphique animée est une forme d'art visuel consistant à créer des œuvres animées ; il implique d'utiliser le mouvement comme principal outil graphique et artistique. La discipline couvre l'ensemble des arts visuels intégrant la notion de mouvement.
The purpose of this MOOC is to offer a complementary capstone project to our existing MOOCs in introduction to programming. This will offer the students the possibility to both stabilize the already a
Le cours suivi propose une introduction aux concepts de base de la programmation orientée objet tels que : encapsulation et abstraction, classes/objets, attributs/méthodes, héritage, polymorphisme, ..
Fournit un tutoriel sur l'interface utilisateur fluide, couvrant la création de projets, la conception d'interfaces, l'utilisation de widgets et les projets de partage.
Explore les principes de conception clés pour un logiciel convivial, en mettant l'accent sur la cohérence, la rétroaction, l'esthétique et la simplicité.
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