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Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high sensitivity of the human visual sy ...
According to the U.S. Bureau of Labor Statistics, during 2013 employed Americans "worked an average of 7.6 hours on the days they worked," and "83% did some or all of their work at their workplace" [1]. Understanding processes in the workplace has been the ...
The location of the eyes is the most commonly used features to perform face normalization (i.e., alignment of facial features), which is an essential preprocessing stage of many face recognition systems. In this paper, we study the sensitivity of open sour ...
This paper presents a system for facial animation retargeting that al- lows learning a high-quality mapping between motion capture data and arbitrary target characters. We address one of the main chal- lenges of existing example-based retargeting methods, ...
Graphs labeled with complex-valued Gabor jets are one of the important data formats for face recognition and the classification of facial images into medically relevant classes like genetic syndromes. We here present an interpolation rule and an iterative ...
Facial feature detection offers a wide range of applications, e.g. in facial image processing, human computer interaction, consumer electronics, and the entertainment industry. These applications impose two antagonistic key requirements: high processing sp ...
In this paper, we propose a method to achieve effective facial emotional expressivity for embodied conversational agents by considering two types of asymmetry when exploiting the Valence-Arousal-Dominance representation of emotions. Indeed, the asymmetry o ...
Facial expressions play a crucial role in human interaction. Interactive digital games can help teaching people to both express and recognise them. Such interactive games can benefit from the ability to alter user expressions dynamically and in real-time. ...
We report on the study of gazes, conducted on children with pervasive developmental disorders (PDD), by using a novel head-mounted eye-tracking device called the WearCam. Due to the portable nature of the WearCam, we are able to monitor naturalistic intera ...
Monitoring the attentive and emotional status of the driver is critical for the safety and comfort of driving. In this work a real-time non-intrusive monitoring system is developed, which detects the emotional states of the driver by analyzing facial expre ...