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We present a method for hiding images in synthetic videos and reveal them by temporal averaging. We developed a visual masking method that hides the input image both spatially and temporally. Our masking approach consists of temporal and spatial pixel by p ...
This paper presents an approach for understanding the soft-tissue behavior in surface contact with a probe scanning the tissue. The application domain is confocal microlaparoscopy, mostly used for imaging the outer surface of the organs in the abdominal ca ...
Soft machines and soft robots are an area of intense research because soft systems are safer to interact with, are better at handling fragile objects, can produce complex shapes with fewer transducers, are robust, and are ideal for wearable applications. H ...
We present an automatic framework to extract color palettes from words. This is a novel approach in comparison to existing solutions, e.g. manual creation or extraction from images. The associations between words and colors are deduced from a large databas ...
A method for screen-space voxel ray-casting of scenes on a whole screen. The method comprises providing a graphics card; rendering seamlessly any one of the following list of primitives containing at least polygons, voxels; using a GPU pipeline of the grap ...
Reliable color reproduction can be achieved by establishing, using a model, the correspondence between the spectral reflectance of the printed surface and the amounts of deposited inks. In this paper, we review the main models proposed in the literature, r ...
Parallel rendering of large polygonal models with transparency is challenging due to the need for alpha-correct blending and compositing, which is costly for very large models with high depth complexity and spatial overlap. In this paper we compare the per ...
We present a method for hiding images in synthetic videos and reveal them by temporal averaging. The main challenge is to develop a visual masking method that hides the input image both spatially and temporally. Our masking approach consists of temporal an ...
Currently, the two main approaches to realistic facial animation are 1) blendshape models and 2) physics-based simulation. Blendshapes are fast and directly controllable, but it is not easy to incorporate features such as dynamics, collision resolution, or ...
One of the main challenges for the characterization of printing systems consists, for a given substrate, in establishing the relationship between surface coverages of the selected set of inks and the spectral reflectances of the printed ink halftones. Know ...