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We consider a general information-sharing game over adaptive networks with selfish agents, in which a diffusion strategy is employed to estimate a common target parameter. The benefit and cost of sharing information are embedded into the individual utility ...
Whenever we meet a person for the first time, we tend to attribute personality traits to him/her. The process takes place in less than a second and it is spontaneous and unconscious. While not necessarily accurate (attributed traits do not necessarily corr ...
Natural and artificial societies often divide the workload between specialized members. For example, an ant worker may preferentially perform one of many tasks such as brood rearing, foraging and nest maintenance. A robot from a rescue team may specialize ...
For making artificial systems collaborate with group-living animals, the scientific challenge is to build artificial systems that can perceive, communicate to, interact with and adapt to animals. When such capabilities are available then it should be possi ...
Today's supply networks consist of a certain amount of logistics objects that are enabled to interact with each other and to decide autonomously upon their next steps: in other words, they exhibit a certain degree of autonomous cooperation. Therefore, mode ...
Navigation of a group of autonomous agents that are required to maintain a formation is a challenging task which has not been studied much especially in 3-D terrains. This paper presents a novel approach to collision free path finding of multiple agents pr ...
Adaptive networks consist of a collection of agents with adaptation and learning abilities. The agents interact with each other on a local level and diffuse information across the network through their collaboration. In this work, we consider two types of ...
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The aim of this paper are threefold: it explores methods for the detection of affective states in text, it presents the usage of such affective cues in a conversational system and it evaluates its effectiveness in a virtual reality setting. Valence and aro ...
ROCKIT is a strategic roadmapping action in the area of multimodal conversational interaction technologies funded as a support action by the EU during 2014 and 2015. We envisage a future in which human-human, human-machine, and human-environment communicat ...
This paper proposes a new emotional model for Virtual Humans (VHs) in a conversational environment. As a part of a multi-users emotional 3D-chatting system, this paper focus on how to formulate and visualize the flow of emotional state defined by the Valen ...