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This paper proposes a representational model for image pairs such as consecutive video frames that are related by local pixel displacements, in the hope that the model may shed light on motion perception in primary visual cortex (V1). The model couples the ...
The author presents a user interaction methodology based on a six degree of freedom interactive input device called the Spaceball. This methodology is geared for computer graphics applications that require items to be positioned or displaced in three-dimen ...
We present a novel painting system for 3D objects. In order to overcome parameterization problems of existing applications, we propose a unified sample-based approach to represent geometry and appearance of the 3D object as well as the brush surface. The g ...
We present a novel isogeometric method, namely the Immersed Boundary-Conformal Method (IBCM), that features a layer of discretization conformal to the boundary while employing a simple background mesh for the remaining domain. In this manner, we leverage t ...
We present a novel isogeometric method, namely the Immersed Boundary-Conformal Method (IBCM), that features a layer of discretization conformal to the boundary while employing a simple background mesh for the remaining domain. In this manner, we leverage t ...
We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in subsequent stages. T ...
The joint bilateral filter is a variant of the standard bilateral filter, where the range kernel is evaluated using a guidance signal instead of the original signal. It has been successfully applied to various image processing problems, where it provides m ...
In this work, we propose new ways to employ 3D-ranging systems in advanced human-computer interfaces and show that they can be used for precise hand-tracking systems aiming at virtual keyboard or mouse applications. We first implement a Structured Light (S ...
Modern scientific applications consume massive volumes of data produced by computer simulations. Such applications require new data management capabilities in order to scale to terabyte-scale data volumes [32, 10]. The most common way to discretize the app ...
We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects onto a 2D surface within a limited depth range. The main challenges are the preservation of distinct scene parts by preserving depth discontinuities, the fine ...