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While Physics-Based Simulation (PBS) can accurately drape a 3D garment on a 3D body, it remains too costly for real-time applications, such as virtual try-on. By contrast, inference in a deep network, requiring a single forward pass, is much faster. Taking ...
Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high sensitivity of the human visual sy ...
This paper presents a novel method of enhancing image quality of face pictures using 3D and spectral information. Most conventional techniques directly work on the image data, shifting the skin color to a predefined skin tone, and so do not take into accou ...
In recent years, there has been a significant revolution in the field of deep learning, which has demonstrated its effectiveness in automatically capturing intricate patterns from large datasets. However, the majority of these successes in Computer Vision ...
We present a low-cost solution to perform the online and realistic representation of users using an array of depth cameras. The system is composed of a cluster of 10 Microsoft Kinect 2 cameras, each one associated to a compact NUC PC to stream live depth & ...
Microstereolithography is a new microfabrication process that evolved from the rapid prototyping industry. The first developments in this technology started in 1993 and different research teams around the world have developed microstereolithography machine ...