Publications associées (26)

Exploration of static equilibrium representations; policies and genetic algorithms

Corentin Jean Dominique Fivet, Ioannis Mirtsopoulos

Design exploration consists in browsing the design space and through the incremental generation of diverse design candidates increases creativity and diversity. When integrated into the early stages of the structural design process, the task is expected to ...
CRC Press2022

No-regret learning in games with noisy feedback: Faster rates and adaptivity via learning rate separation

Volkan Cevher, Kimon Antonakopoulos, Ya-Ping Hsieh

We examine the problem of regret minimization when the learner is involved in a continuous game with other optimizing agents: in this case, if all players follow a no-regret algorithm, it is possible to achieve significantly lower regret relative to fully ...
2022

Impact of the plasma operation on the technical requirements in EU-DEMO

Olivier Sauter, Minh Quang Tran, Emiliano Fable, Simon Van Mulders, Hartmut Zohm

The plasma design point during stationary phase operation of EU-DEMO has been described extensively in the past, and the assumptions employed for its definition have been supported by various investigations. However, a stationary snapshot is by far not suf ...
ELSEVIER SCIENCE SA2022

Designing Gamified Activities with Haptic-Enabled Tangible Robots for Therapy and Assistance

Arzu Güneysu Özgür

In this thesis, we contribute to the field of rehabilitation robotics by designing haptic-enabledtangible robot-based activities and exploring their added value for therapy and assistance.The research specifically focuses on the design and development of g ...
EPFL2021

Detecting Compensatory Motions and Providing Informative Feedback During a Tangible Robot Assisted Game for Post-Stroke Rehabilitation

Pierre Dillenbourg, Friedhelm Christoph Hummel, Barbara Bruno, Maximilian Jonas Wessel, Ayberk Özgür, Hala Khodr

Gamified rehabilitation tackles the problem of keeping patients engaged in, and motivated to do physical rehabilitation to improve its efficacy. However, with respect to standard rehabilitation, patients are freer to move about and may compensate their mot ...
IEEE2021

Toward a Collective Agenda on AI for Earth Science Data Analysis

Devis Tuia, Jan Dirk Wegner

In past years, we have witnessed the fields of geosciences and remote sensing and artificial intelligence (AI) become closer. Thanks to the massive availability of observational data, improved simulations, and algorithmic advances, these disciplines have f ...
2021

Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena

Ronan Boulic

Over the past few years scientific research has opened up to the idea of using digital games for human-based studies. Fields such as Neuroscience, Medical and Affective Computing are currently using games to study human-based phenomena. Even though a vast ...
2020

Gamified Motor Training With Tangible Robots in Older Adults: A Feasibility Study and Comparison With the Young

Pierre Dillenbourg, Friedhelm Christoph Hummel, Wafa Monia Benkaouar Johal, Maximilian Jonas Wessel, Ayberk Özgür, Jennifer Kaitlyn Olsen

Background: An increasing lifespan and the resulting change in our expectations of later life stages are dependent on a good health state. This emphasizes the importance of the development of strategies to further strengthen healthy aging. One important as ...
2020

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