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Context: Introducing Computer Science (CS) into formal education can be challenging, notably when considering the numerous stakeholders involved which include the students, teachers, schools, and policy makers. We believe these perspectives should be con ...
2023
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There is an everlasting effort in education to successfully ensure that the intended learning objectives are clearly taught and effectively learnt at the end of the educational cycle. This has been especially difficult in teaching and learning complex sets ...
TU Dublin2023
In the history of education, college represented an alternative to family life. At college, children and adolescents were separated from the care of their parents and integrated into a religious or secular community for their civic or professional educatio ...
This paper explores safety climate as a phenomenon. Comparative analyses of the survey designed and distributed among European universities with a study published in 2013 demonstrating that safety climate studies targeting respondents with supervisory posi ...
While chatbots are commonly used to support software developers with repetitive tasks, their use in programming education is still limited, particularly for students in non-technical domains. To better understand the potential for chatbots to support progr ...
In this paper we examine the impacts of the global pandemic in 2020 on different levels of education system, particularly looking at the changes in teaching practice. The health emergency caused closure of schools, and online distance education became a te ...
2021
Technology enhanced learning (TEL) research connects Learning Sciences, Educational Psychology, and Computer Science, in order to investigate interventions based on digital technologies in education and training settings. In this paper, we argue that docto ...
2020
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This book provides evidence-informed and practical advice on how to design, teach, and facilitate hands-on, experiential learning in practical higher education settings. With rich case studies and carefully considered analysis tasks, all underpinned by res ...
Routledge2021
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Gamification aims to enhance the educational experience by enabling students to have fun with technology. Although research in the field has previously looked into the effectiveness of gamification, reviews of existing studies show that in the context of e ...
Association for Computing Machinery2020
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The sixty-two papers in this special issue were presented at the 26th International Conference on Optical Fibre Sensors (OFS-26). ...