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Differentiable rendering has recently opened the door to a number of challenging inverse problems involving photorealistic images, such as computational material design and scattering-aware reconstruction of geometry and materials from photographs. Differe ...
Quality assessment of light field images poses new questions and challenges, due to the enriched nature of the content and the possibilities it offers at the rendering step. Image-based rendering is conventionally used to showcase the increased capabilitie ...
Modern rendering systems are confronted with a dauntingly large and growing set of requirements: in their pursuit of realism, physically based techniques must increasingly account for intricate properties of light, such as its spectral composition or polar ...
Quality assessment of light field images poses new questions and challenges, due to the enriched nature of the content and the possibilities it offers at the rendering step. Image-based rendering is conventionally used to showcase the increased capabilitie ...
Physically based spectral rendering has become increasingly important in recent years. However, asset textures in such systems are usually still drawn or acquired as RGB tristimulus values. While a number of RGB to spectrum upsampling techniques are availa ...
Sufficient daylight exposure contributes to occupants' productivity and health in buildings. However, excessive daylight ingress induces discomfort glare and increases the cooling load in warm seasons. The performance of manual shading systems is limited b ...
The colours of metals have attracted the attention of humanity since ancient times, and coloured metals, in particular gold compounds, have been employed for tools and objects symbolizing the aesthetics of power. In this work, we develop a comprehensive fr ...
This paper proposes a new methodology for measuring the error of unbiased physically based rendering algorithms. The current state of the art includes mean squared error (MSE) based metrics and visual comparisons of equal-time renderings of competing algor ...
The Bidirectional Texture Function (BTF) is a data-driven solution to render materials with complex appearance. A typical capture contains tens of thousands of images of a material sample under varying viewing and lighting conditions. While capable of fait ...
Light field representation promises to overcome the limitations of stereoscopic representation by allowing for a more seamless transition between multiple points of views, thus giving a more faithful representation of 3D scenes. However, in order to take f ...