Résumé
Cartographic design or map design is the process of crafting the appearance of a map, applying the principles of design and knowledge of how maps are used to create a map that has both aesthetic appeal and practical function. It shares this dual goal with almost all forms of design; it also shares with other design, especially graphic design, the three skill sets of artistic talent, scientific reasoning, and technology. As a discipline, it integrates design, geography, and geographic information science. Arthur H. Robinson, considered the father of cartography as an academic research discipline in the United States, stated that a map not properly designed "will be a cartographic failure." He also claimed, when considering all aspects of cartography, that "map design is perhaps the most complex." History of cartography From ancient times to the 20th century, cartography was a craft or trade. Most map makers served several years as an apprentice, learning the skills of the master, with little room for innovation other than adapting to changing production technology. That said, there were notable exceptions, such as the occasional introduction of a novel Map projection, and the advent of thematic mapping in the 19th century highlighted by the work of Charles Dupin and Charles Joseph Minard in France. As late as 1948, Erwin Raisz's General Cartography, the standard English textbook on the subject, reads as a set of instructions of how to construct maps in keeping with tradition, with very little reflection on why it is done that way. This was despite the fact that Raisz himself was a very creative designer, developing techniques as varied as cartograms and a style of Terrain depiction on physiographic maps that few have been able to replicate. Advances in cartographic production technology in the 20th century, especially the advent and widespread availability of color Offset printing, then a multitude of advances spurred on by World War II, such as Photolithography, gave cartographers a larger palette of design options, and made it easier to creatively innovate.
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