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The Nine Hole Peg Test (NHPT) is routinely used in clinical environments to evaluate a patient’s fine hand control. A physician measures the total time required to insert nine pegs into nine holes and obtains information on the dexterity of the patient. Ev ...
This paper presents a new collaborative e-learning system based on a real-time synchronized communication among virtual laboratories. This original approach provides a new tool which integrates virtual laboratories inside a synchronous collaborative e-lear ...
Acting in our environment and experiencing ourselves as conscious agents are fundamental aspects of human selfhood. While large advances have been made with respect to understanding human sensorimotor control from an engineering approach, knowledge about i ...
In the framework of virtual prototyping, a virtual human is a useful tool to evaluate what one can reach or see. However because engineers and industrial designers are not necessarily skilled animators, it is important to provide intuitive or high-level in ...
After continuously applying spatially and temporally congruent visuo-tactile stimulation to external, body-like objects, healthy humans feel the fake part to be the origin of the touch sensations and feel it to be their own. Incongruent stimulation nullifi ...
To simulate realistic crowds of virtual humans in real time, three main requirements need satisfaction. First of all, quantity, i.e., the ability to simulate thousands of characters. Secondly, quality, because each virtual human composing a crowd needs to ...
BACKGROUND: Altering the normal association between touch and its visual correlate can result in the illusory perception of a fake limb as part of our own body. Thus, when touch is seen to be applied to a rubber hand while felt synchronously on the corresp ...
The full-body control of virtual characters is a promising technique for application fields such as Virtual Prototyping. However it is important to assess to what extent the user full-body behavior is modified when immersed in a virtual environment. In the ...
Augmented Reality enhances the user perception by overlaying real world information with virtual computer-generated information. The aims of the 6 th Sense pro ject are to maximize the user experience in mobile Augmented Reality and to improve the context- ...
We have integrated the Graz brain-computer interface (BCI) system with a highly immersive virtual reality (VR) Cave-like system. This setting allows for a new type of experience, whereby participants can control a virtual world using imagery of movement. H ...