We propose a vector space approach for inverse rendering of a Lambertian convex object with distant light sources. In this problem, the texture of the object and arbitrary lightings are both to be recovered from multiple images of the object and its 3D mod ...
In our recent work, the sampling and reconstruction of non-decaying signals, modeled as members of weighted-L-p spaces, were shown to be stable with an appropriate choice of the generating kernel for the shift-invariant reconstruction space. In this paper, ...
The Poisson summation formula (PSF) describes the equivalence between the sampling of an analog signal and the periodization of its frequency spectrum. In engineering textbooks, the PSF is usually stated formally without explicit conditions on the signal f ...
The classical assumption in sampling and spline theories is that the input signal is square-integrable, which prevents us from applying such techniques to signals that do not decay or even grow at infinity. In this paper, we develop a sampling theory for m ...
The Poisson summation formula (PSF), which relates the sampling of an analog signal with the periodization of its Fourier transform, plays a key role in the classical sampling theory. In its current forms, the formula is only applicable to a limited class ...
Downsampling of signals living on a general weighted graph is not as trivial as of regular signals where we can simply keep every other samples. In this paper we propose a simple, yet effective downsampling scheme in which the underlying graph is approxima ...