Inquiry-based learningInquiry-based learning (also spelled as enquiry-based learning in British English) is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education, which generally relies on the teacher presenting facts and their knowledge about the subject. Inquiry-based learning is often assisted by a facilitator rather than a lecturer. Inquirers will identify and research issues and questions to develop knowledge or solutions.
Pédagogie de projetLa pédagogie de projet est une pratique de pédagogie active qui permet de générer des apprentissages à travers la réalisation d'une production concrète. Le projet peut être individuel (comme un exposé ou une maquette) ou collectif (l'organisation d'une fête, d'un voyage, d'un spectacle). Il est semblable à une En effet, lors de la démarche de projet, l’élève est placé en situation de résolution de problèmes, participant de fait au processus d’apprentissage.
Apprentissage par problèmesDans l'apprentissage par problèmes (APP), ou apprentissage par résolution de problèmes, les apprenants, regroupés par équipes, travaillent ensemble à résoudre un problème généralement proposé par l'enseignant, problème pour lequel ils n'ont reçu aucune formation particulière, de façon à faire des apprentissages de contenu et de savoir-faire, à découvrir des notions nouvelles de façon active (il s’instruit lui-même) en y étant poussé par les nécessités du problème soumis.
Phenomenon-based learningPhenomenon-based learning (PhBL, PhenoBL or PBL) is a multidisciplinary, constructivist form of learning or pedagogy where students study a topic or concept in a holistic approach instead of in a subject-based approach. PhBL includes both topical learning (also known as topic-based learning or instruction), where the phenomenon studied is a specific topic, event, or fact, and thematic learning (also known as theme-based learning or instruction), where the phenomenon studied is a concept or idea.
Architecture en couchesIn software engineering, multitier architecture (often referred to as n-tier architecture) is a client–server architecture in which presentation, application processing and data management functions are physically separated. The most widespread use of multitier architecture is the three-tier architecture. N-tier application architecture provides a model by which developers can create flexible and reusable applications. By segregating an application into tiers, developers acquire the option of modifying or adding a specific tier, instead of reworking the entire application.
Cible (marketing)A target market, also known as serviceable obtainable market (SOM), is a group of customers within a business's serviceable available market at which a business aims its marketing efforts and resources. A target market is a subset of the total market for a product or service. The target market typically consists of consumers who exhibit similar characteristics (such as age, location, income or lifestyle) and are considered most likely to buy a business's market offerings or are likely to be the most profitable segments for the business to service by OCHOM Once the target market(s) have been identified, the business will normally tailor the marketing mix (4 Ps) with the needs and expectations of the target in mind.
Apprentissage actifL’apprentissage actif est un modèle d’apprentissage semi-supervisé où un oracle intervient au cours du processus. Plus précisément, contrairement au cadre classique où les données sont connues et imposées, en apprentissage actif, c'est l'algorithme d'apprentissage qui demande des informations pour des données précises. Cette technique repose sur l'hypothèse que l’acquisition de données non étiquetées est beaucoup moins coûteuse que celle de données étiquetées.
Apprentissage automatiqueL'apprentissage automatique (en anglais : machine learning, « apprentissage machine »), apprentissage artificiel ou apprentissage statistique est un champ d'étude de l'intelligence artificielle qui se fonde sur des approches mathématiques et statistiques pour donner aux ordinateurs la capacité d'« apprendre » à partir de données, c'est-à-dire d'améliorer leurs performances à résoudre des tâches sans être explicitement programmés pour chacune. Plus largement, il concerne la conception, l'analyse, l'optimisation, le développement et l'implémentation de telles méthodes.
Target audienceA target audience is the intended audience or readership of a publication, advertisement, or other message catered specifically to said intended audience. In marketing and advertising, it is a particular group of consumer within the predetermined target market, identified as the targets or recipients for a particular advertisement or message. Businesses that have a wide target market will focus on a specific target audience for certain messages to send, such as The Body Shops Mother's Day advertisements, which were aimed at the children and spouses of women, rather than the whole market which would have included the women themselves.
Business logicIn computer software, business logic or domain logic is the part of the program that encodes the real-world business rules that determine how data can be created, stored, and changed. It is contrasted with the remainder of the software that might be concerned with lower-level details of managing a database or displaying the user interface, system infrastructure, or generally connecting various parts of the program.