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The learning process depends on the nature of the learning environment, particularly in the case of open-ended learning environments, where the learning process is considered to be non-linear. In this paper, we report on the findings of employing a multimo ...
Bebras tasks are considered to develop Computational Thinking (CT) and are currently used for this purpose in many studies. However, the relationship between Bebras tasks and CT is recent and, given the scarcity of validated instruments for assessing CT th ...
The emergence of digital technology is changing education in many ways. A particularly interesting aspect of this transformation is the development of learning environments that can automatically adapt to individual students and can collect data in order t ...
Conversational tutoring systems (CTSs) offer a promising avenue for individualized learning support, especially in domains like persuasive writing. Although these systems have the potential to enhance the learning process, the specific role of learner cont ...
Federated and decentralized learning have become key building blocks for privacy-preserving machine learning. Participation in these opaque federations may be better incentivized by transparent communication of each user's contribution. For real-world appl ...
Flipped classrooms, in which students engage with the materials before the class and use face-to-face time for more interactive and personalized learning activities, have become increasingly popular in recent years. While this approach has the potential to ...
As Saitta et al. report in [1], the flipped classroom model builds on several well-known teaching approaches. In particular, using in-class time for more active learning activities as been constantly shown by research to improve learning [2]. In this prese ...
Learning is a complex, mostly invisible process that happens across spaces, occurring in the physical world but also increasingly in virtual worlds or web-based spaces. In order to explore what happens in such blended learning experience, there is a need ...
Learner-Computer Interaction (LCI) research addresses the design, development and use of interactive technologies to support and amplify human learning. LCI is based on the rationale that learning while interacting with technology is a complex, multi-layer ...
Purpose Within higher education, there was an abrupt shift from face-to-face to online lecturing with the introduction of social distancing measures in light of a global pandemic. The purpose of this study is to enrich the connection between students and i ...