6th Sense - Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality
Graph Chatbot
Chattez avec Graph Search
Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.
AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.
Simulating crowds in real time is a challenging problem that touches many different aspects of Computer Graphics: rendering, animation, path planning, behavior, etc. Our work has mainly focused on two particular aspects of real-time crowds: motion planning ...
Wearable supervision systems ease the deployment of advanced mobile solutions for the control of industrial plants. These systems are used to provide operators with the adequate information to perform the required manual operations on industrial plants. Th ...
ACM: The Singapore Chapter of the Association for Computing Machinery2007
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
A new image-guided microscope system using augmented reality image overlays has been developed. With this system, CT cut-views and segmented objects such as tumors that have been previously extracted from preoperative tomographic images can be directly dis ...
The role of digital information in everyday life divides out activities in interacting with the physical and the digital world. There is no connection between these worlds that is easily accessible, even though physical objects, persons, and real world eve ...
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling to the limits of our imaginations. The potential for 3D film to blur the line ...
To simulate realistic crowds of virtual humans in real time, three main requirements need satisfaction. First of all, quantity, i.e., the ability to simulate thousands of characters. Secondly, quality, because each virtual human composing a crowd needs to ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
Ieee Service Center, 445 Hoes Lane, Po Box 1331, Piscataway, Nj 08855-1331 Usa2008
The full-body control of virtual characters is a promising technique for application fields such as Virtual Prototyping. However it is important to assess to what extent the user full-body behavior is modified when immersed in a virtual environment. In the ...
Due to its intrinsic complexity. full-body postural input has been Mostly limited to off-line motion capture and to on-line Puppetry of a virtual character with little interaction with its environment (e.g. floor). The motion capture technology is now matu ...