Conception et évaluation d'un prototype de simulation de la morphogenèse urbaine par agents vecteurs multi-échelles
Graph Chatbot
Chattez avec Graph Search
Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.
AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.
The Electronic Laboratory Journal: A Web-Based Collaborative Environment for Remote Experimentation Georgios Fakas, and Denis Gillet Numerous tools have been developed that support the collaboration between students in education, tools that mainly include ...
It has been widely recognised that matchmaking is an important component of heterogeneous multiagent systems. Several researchers have developed powerful techniques for the matchmaking problem in general. There are also specific representation of agent cap ...
This work was carried out within the interdisciplinary scientific program named "Sustainable Development, Metropolisation and Pollution of Natural Resources in Ho Chi Minh-City, Vietnam". This program, launched in 1994, is financed by the Swiss National Sc ...
This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups, and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy. This ...
Institute of Electrical and Electronics Engineers Computer Society2001
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics for education, films or games. Often, virtual humans populate scenes such as real reconstructed city, disappear ...
A new nonlinear model is proposed for describing the rela-tionship between the relevant inputs and outputs of a DC-magnetron sputtering system used in a manufacturing line for digital-compact discs and analogous optical data-storage devices. It is shown th ...
Presents a new architecture for simulating virtual humans in complex urban environments. The approach is based on the integration of six modules. Four key modules are used in order to manage environmental data, simulate human crowds, control interactions b ...
The paper describes a system platform for virtual human agent simulations that is able to coherently manage the shared virtual environment. Our “agent common environment” (ACE) provides built-in commands for perception and for acting, while the ...
Computer simulation, using an ionic, Born-like model, is used to investigate the accommodation of titanium impurities in Ca-Al-Fe-O phases. Specifically, calcium titanate solution in Al2O3, Fe2O3, CF, C2F, CA, C(2)A, C(3)A, and C(4)AF (where C denotes CaO) ...
This is the final Activity report of the Coordination of the Urban Environment Management Group projects, a unity of the Swiss Priority Programme on Environment (1996-2000). ...