Development of Two Heliodon Systems and Recommendations for their Use
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Mobile service robots are going to play an increasing role in the society of humans. Voice-enabled interaction with service robots becomes very important, if such robots are to be deployed in real-world environments and accepted by the vast majority of pot ...
The motivation of the thesis comes from the frustrations of young engineers confronted with real design problems. The inspiration of the thesis evolved from observations of bridge designers and analyses of bridge design competitions. Not only do designers ...
We propose a novel critiquing-based recommender interface, the hybrid critiquing interface that integrates the user self-motivated critiquing facility to compensate for the limitations of system-proposed critiques. The results from our user study show that ...
Association for Computing Machinery, New York, NY 10036-5701, United States2007
SUPER is an exploratory project into the next generation of user-DBMS interfaces. Its main objective is to demonstrate that a visual paradigm can lead to powerful and user-friendly interfaces supporting all phases of the database life cycle (i.e. creation, ...
Key to the design of human-machine gesture interface applications is the ability of the machine to quickly and efficiently identify and track the hand movements of its user. In a wearable computer system equipped with head-mounted cameras, this task is ext ...
Head pose estimation is a research area which has many applications, e.g. in human computer interfaces design or in the analysis of people's focus-of-attention. The paper addresses the issue of head pose estimation, and makes two contributions. First it in ...
Head pose estimation is a research area which has many applications, e.g. in human computer interfaces design or in the analysis of people's focus-of-attention. The paper addresses the issue of head pose estimation, and makes two contributions. First it in ...
Currently many researches in the field of multimodal interfaces (input, output) have been made in order to be able to achieve complex tasks merely, naturally, and quickly. Expert interfaces should be considering the risks resulting from an ordered action, ...
Brain-computer interfaces, as any other interaction modality based on physiological signals and body channels (e.g., muscular activity, speech and gestures), are prone to errors in the recognition of subject's intent. In this paper we exploit a unique feat ...