Retina Simulation using Cellular Automata and GPU Programming
Graph Chatbot
Chattez avec Graph Search
Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.
AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.
We develop a fast algorithm for segmenting 3D images from linear measurements based on the Potts model (or piecewise constant Mumford-Shah model). To that end, we first derive suitable space discretizations of the 3D Potts model, which are capable of deali ...
We propose the first real-time system for the egocentric estimation of 3D human body pose in a wide range of unconstrained everyday activities. This setting has a unique set of challenges, such as mobility of the hardware setup, and robustness to long capt ...
With the availability of user oriented software tools, dedicated architectures, such as the parallel computing platform and programming model CUDA (Compute Unified Device Architecture) released by NVIDIA, one of the main producers of graphics cards, and of ...
With increasing complexity and performance demands of emerging compute-intensive data-parallel workloads, many-core computing systems are becoming a popular trend in computer design. Fast and scalable simulation methods are needed to make meaningful predic ...
We introduce a multi-dimensional point-wise multi-domain hybrid Fourier-Continuation/WENO technique (FC-WENO) that enables high-order and non-oscillatory solution of systems of nonlinear conservation laws, and essentially dispersionless, spectral, solution ...
Learning from Demonstration (LfD), also called Programming by Demonstration (PbD), refers to the process used to transfer new skills to a machine by relying on demonstrations from a user. It is inspired by the imitation capability developed by humans and a ...
As GPU hardware becomes increasingly general-purpose, it is quickly outgrowing the traditional, constrained GPU-as-coprocessor programming model. To make GPUs easier to program and improve their integration with operating systems, we propose making the hos ...
Constrained meshes play an important role in freeform architectural design, as they can represent panel layouts on freeform surfaces. It is challenging to perform realtime manipulation on such meshes, because all constraints need to be respected during the ...
This paper introduces SIMinG-1k-a manycore simulator infrastructure. SIMinG-1k is a graphics processing unit accelerated, parallel simulator for design-space exploration of large-scale manycore systems. It features an optimal trade-off between modeling acc ...
Dynamic programming is an algorithmic technique to solve problems that follow the Bellman’s principle: optimal solutions depends on optimal sub-problem solutions. The core idea behind dynamic programming is to memoize intermediate results into matrices to ...