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The four-flux model is a method to solve light radiative-transfer problems in planar, possibly multilayer structures. The light fluxes are modeled as two collimated and two diffuse beams propagating forward and backward perpendicularly to the layer stack. ...
We present a new algorithm for computational caustic design. Our algorithm solves for the shape of a transparent object such that the refracted light paints a desired caustic image on a receiver screen. We introduce an optimal transport formulation to esta ...
For architects, real-time 3D visual rendering of CAD-models is a valuable tool. The architect usually perceives the visual appearance of the building interior in a natural and realistic way during the design process. Unfortunately this only emphasizes the ...
Advanced optical ray tracing software, CFSpro, was developed for the study and optimization of complex fenestration systems (CFSs). Using an algorithm mixing 2D and 3D approaches, accurate computation of large numbers of rays in extruded geometries can be ...
Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high sensitivity of the human visual sy ...
Photorealistic images created using physical simulations of light have become a ubiquitous element of our everyday lives. The most successful techniques for producing such images replicate the key physical phenomena in a detailed software simulation, inclu ...
Interactive free viewpoint video offers the possibility for each user to independently choose the views of a 3D scene to be displayed at de- coder. The visual content is commonly represented by N texture and depth map pairs that capture different viewpoint ...
We present ShapeOp, a robust and extensible geometric modelling paradigm. ShapeOp builds on top of the state-of-the-art physics solver (Bouaziz et al. in ACM Trans Graph 33:154:1–154:11, 2014). We discuss the main theoretical advantages of the underlying s ...
The project goal was to prove the feasibility of GPU-based tessellation to generate neuron membrane mesh representations from parametric descriptions of neurons. The developed prototype software produces a smooth, continuous and high-fidelity representatio ...
This paper investigates rendering glittery surfaces, ones which exhibit shifting random patterns of glints as the surface or viewer moves. It applies both to dramatically glittery surfaces that contain mirror-like flakes and also to rough surfaces that exh ...